add a new sequence
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3
Makefile
3
Makefile
@ -17,6 +17,9 @@ PNG: essai.png scene.png topview.png passage.png \
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echo "make PNG ck=$(CK) done" >> WS/log
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splined.png: splined.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
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topview.png: topview.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
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75
splined.pov
Normal file
75
splined.pov
Normal file
@ -0,0 +1,75 @@
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/*
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* H E X A C O N E - S P L I N E D
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*
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* new: Sun Oct 19 05:20:49 PM UTC 2025
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* https://www.f-lohmueller.de/pov_tut/animate/anim210e.htm
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*/
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#version 3.7;
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#include "globals.inc"
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#include "contexte.inc"
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#include "hexacone.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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object { Le_Decor }
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// #include "dynamic.inc"
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// =======================================================
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#declare Spline_1 =
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spline {
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natural_spline
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-0.2, <-2,1.0,-2>, // control point
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0.0, <-0,1.3,-2>, // start point
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0.2, < 2,1.0,-2>,
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0.4, < 2,1.5, 0>,
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0.6, < 0,2.2, 0>,
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0.8, < 0,1.0, 2>,
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1.0, < 2,1.0, 2>, // end point
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1.2, < 4,1.0, 2> // control point
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}
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#declare ViewSpline = object
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{
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#local Scaler = <2, 1, 2>;
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union {
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#for (CK, 0.00, 1.00, 0.004)
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sphere { <0,0,0>, 0.034
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texture{
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pigment {color rgb <0.20, 0.90, 0.20> }
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finish {ambient 0.15 diffuse 0.85 phong 1}
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}
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translate (Scaler * Spline_1(CK))
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}
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#end // for loop
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sphere {
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0, 0.09
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texture { WIP_color }
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translate (Scaler * Spline_1(NormClock))
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}
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} // closing union
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}
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object { ViewSpline scale 10 translate y*3 }
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// =======================================================
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object { Repere scale 8 translate <1, 1, 1> }
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#declare Loc_cam = <16-(12*NormClock), 39, 34+(9*exp(NormClock))>;
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camera {
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location Loc_cam
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look_at <0, 1.20, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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angle 120
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}
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