HexaCone/escadrille.pov

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2025-01-07 02:05:57 +11:00
/*
* H E X A C O N E
*
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#for (idX, 0, 3)
#for (idZ, 0, 3)
#local posX = (idX * 4.56) - 4.7;
#local posY = 1.8 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.64) - 9.1;
#local Ry = (rand(Rng1) - 0.5) * 16;
#if (rand(Rng1) < 0.25)
object { HexaCone rotate y*Ry translate <posX, posY, posZ> }
#else
object { HexaBenz rotate y*Ry translate <posX, posY, posZ> }
#end
#end
#end
// =======================================================
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
object { Repere scale 5 }
#local CamX = -17.7+(2.6*NormClock);
#local CamY = 11.81+(3.3*Cos_01(NormClock));
#local CamZ = 16.06+Cos_010(NormClock);
camera {
location <CamX, CamY, 16.09>
look_at <0.0, 0.0, 0>
angle 48
}