HexaCone/remote.pov

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/*
* H E X A C O N E - R E M O T E
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
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object { Le_Decor }
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#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
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// object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () rotate y*(clock/9) translate <-4, 2, -5> }
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// ---------------------------------------------------------
#declare A = <-21, -0.9, SzSol+9>;
#declare B = < 33, -0.7, SzSol+7>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// cylinder { A, B, 0.10 pigment { color Cyan } }
// ---------------------------------------------------------
// object { Repere scale 3 translate y }
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#local DistCam = 239;
#local CK = 0.70 * NormClock;
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#declare CamX = DistCam * sin(CK);
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#declare CamY = 28;
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#declare CamZ = DistCam * cos(CK);
camera {
location <CamX, CamY, CamZ>
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look_at <0, 0.3, 0>
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// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 10
}