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Author SHA1 Message Date
tth
d5ad74cf77 time to go to bed, pushing non-sense 2022-02-07 02:12:39 +01:00
tth
2188f28371 bla 2022-02-07 02:09:54 +01:00
tth
dac287beb2 brotching the code 2022-02-07 02:08:17 +01:00
tth
23616f9119 fine tuning 2022-02-07 01:50:49 +01:00
tth
7976d1dd9f bla 2022-02-07 01:48:21 +01:00
9 changed files with 69 additions and 26 deletions

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@ -3,10 +3,12 @@
C'est quoi ?
Le BloubWorld (que l'on appelle aussi BloubSpace) est un espace borné
dans lequel se déplcent des **bloubs**, une sorte de particule
munie de certaines propriétés. Lesquelles évoluent en fonction du temps.
dans lequel se déplacent des **bloubs**, lesquels sont
des sortes de particule
munie de certaines propriétés.
Lesquelles évoluent en fonction du temps.
## Description d'un bloubs
## Description d'un bloub
```
type t_bloubs
@ -27,3 +29,8 @@ Pas trop mal pour un premier jet. Il suffit de lire
le script `runme.sh` pour avoir une idée de l'enchainement
des opérations.
## TODO
- Concevoir un système de _bouding box_ facile à utiliser
- Réfléchir à une politique de vieillissement des bloubs

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@ -28,9 +28,9 @@ module bloubspace
blb%py = rand() * 0.25
blb%pz = rand() - 0.50
blb%vx = (rand() - 0.5) / 5.000
blb%vy = (rand() - 0.5) / 5.000
blb%vz = (rand() - 0.5) / 5.000
blb%vx = (rand() - 0.5) / 4.000
blb%vy = (rand() - 0.5) / 4.000
blb%vz = (rand() - 0.5) / 4.000
end subroutine
@ -40,6 +40,8 @@ module bloubspace
type(t_bloubs), intent (inout) :: blb
real, intent (in) :: coef
! we must check that this bloub is alive ?
blb%px = blb%px + (blb%vx * coef)
blb%py = blb%py + (blb%vy * coef)
blb%pz = blb%pz + (blb%vz * coef)

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@ -31,7 +31,7 @@ program genbloubs
bloub%nick = 'noname '
bloub%alive = .TRUE.
call random_pv(bloub)
bloub%radius = 0.009999
bloub%radius = 0.025
bloub%seq = 0
write(idu) bloub ! no error control ?

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@ -44,7 +44,7 @@ program movebloubs
exit
endif
call move_bloub (bloub, 0.333)
call move_bloub (bloub, 1.10)
bx = bx + bloub%px
by = by + bloub%py
@ -55,6 +55,10 @@ program movebloubs
bloub%vy = -1.0 * bloub%vy
bloub%py = 0.0
endif
if (3.0 .lt. bloub%py) then
bloub%vy = -1.0 * bloub%vy
bloub%py = 3.0
endif
write(outu) bloub ! no error control ?

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@ -7,8 +7,9 @@
INCFILE="bloubs.inc"
TMPPNG="/dev/shm/bloubs7.png"
POVOPT="+Q9 -v -d -W640 -H480"
POVOPT="+Q9 +a -v -d -W640 -H480"
DDIR="frames"
LOGERR="log.error"
make all
err=$?
@ -16,43 +17,45 @@ if [ $err -ne 0 ] ; then
echo 'make error = ' $err
exit 1
fi
#
# first, we have to make a seminal buch of bloubs
# --> this function need to be paraletrizable
#
./genbloubs in.blbs 10000
for idx in $(seq 0 40)
for idx in $(seq 0 50)
do
echo "======== run passe $idx ========="
./exportbloubs in.blbs | awk -f toinc.awk > $INCFILE
povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> toto
grep "Trace Tim" toto
povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> $LOGERR
grep "Trace Tim" $LOGERR
txt=$(date +'%F %R:%S')
PNG=$(printf "%s/%05d.png" ${DDIR} $idx)
echo $PNG $txt
echo $txt
convert ${TMPPNG} \
-font fixed \
-pointsize 12 \
-pointsize 16 \
-fill orange \
-gravity south-east \
-annotate +10+10 "$txt" \
-annotate +15+10 "$txt" \
$PNG
echo $PNG '[done]'
./movebloubs in.blbs out.blbs
mv out.blbs in.blbs
echo
cp out.blbs in.blbs
sleep 2 ; echo
done
rm toto
rm $LOGERR
convert -delay 10 -colors 32 $DDIR/*.png foo.gif
convert -delay 10 -colors 192 $DDIR/*.png foo.gif

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@ -25,16 +25,35 @@ plane {
<0, 1, 0>, 0
texture {
pigment { color Gray10 }
finish { phong 0.58 metallic 0.45 }
finish { phong 0.18 metallic 0.45 }
}
}
light_source { <4, 1, -9> color White }
light_source { <4, 9, 9> color White }
// ----------------------------------------------------------
#declare Les_Bornes = object
{
#declare BH = 5;
#declare BV = 3;
#declare BR = 0.02;
union {
cylinder { <-BH, 0, -BH>, <-BH, BV, -BH>, BR pigment { color Blue } }
cylinder { < BH, 0, -BH>, < BH, BV, -BH>, BR pigment { color Green } }
cylinder { <-BH, 0, BH>, <-BH, BV, BH>, BR pigment { color Green } }
cylinder { < BH, 0, BH>, < BH, BV, BH>, BR pigment { color Red } }
}
}
object { Les_Bornes }
// ----------------------------------------------------------
light_source { <4, 12, -11> color Gray80 }
light_source { <4, 9, 9> color White }
camera {
location <1, 3, -5>
location <7, 5, -16>
look_at <0, 0, 0>
right x*image_width/image_height
angle 48
angle 54
}

4
RandomStuff/README.md Normal file
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@ -0,0 +1,4 @@
# Random Stuff
Warning, non-sense inside !

0
SoundBrotching/Makefile Normal file
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4
SoundBrotching/README.md Normal file
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@ -0,0 +1,4 @@
# SoundBrotching
Stay tuned, film at 11.