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dac287beb2 | ||
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7976d1dd9f |
@ -3,10 +3,12 @@
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C'est quoi ?
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Le BloubWorld (que l'on appelle aussi BloubSpace) est un espace borné
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dans lequel se déplcent des **bloubs**, une sorte de particule
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munie de certaines propriétés. Lesquelles évoluent en fonction du temps.
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dans lequel se déplacent des **bloubs**, lesquels sont
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des sortes de particule
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munie de certaines propriétés.
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Lesquelles évoluent en fonction du temps.
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## Description d'un bloubs
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## Description d'un bloub
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```
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type t_bloubs
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@ -27,3 +29,8 @@ Pas trop mal pour un premier jet. Il suffit de lire
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le script `runme.sh` pour avoir une idée de l'enchainement
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des opérations.
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## TODO
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- Concevoir un système de _bouding box_ facile à utiliser
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- Réfléchir à une politique de vieillissement des bloubs
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@ -28,9 +28,9 @@ module bloubspace
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blb%py = rand() * 0.25
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blb%pz = rand() - 0.50
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blb%vx = (rand() - 0.5) / 5.000
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blb%vy = (rand() - 0.5) / 5.000
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blb%vz = (rand() - 0.5) / 5.000
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blb%vx = (rand() - 0.5) / 4.000
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blb%vy = (rand() - 0.5) / 4.000
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blb%vz = (rand() - 0.5) / 4.000
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end subroutine
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@ -40,6 +40,8 @@ module bloubspace
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type(t_bloubs), intent (inout) :: blb
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real, intent (in) :: coef
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! we must check that this bloub is alive ?
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blb%px = blb%px + (blb%vx * coef)
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blb%py = blb%py + (blb%vy * coef)
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blb%pz = blb%pz + (blb%vz * coef)
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@ -31,7 +31,7 @@ program genbloubs
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bloub%nick = 'noname '
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bloub%alive = .TRUE.
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call random_pv(bloub)
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bloub%radius = 0.009999
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bloub%radius = 0.025
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bloub%seq = 0
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write(idu) bloub ! no error control ?
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@ -44,7 +44,7 @@ program movebloubs
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exit
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endif
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call move_bloub (bloub, 0.333)
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call move_bloub (bloub, 1.10)
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bx = bx + bloub%px
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by = by + bloub%py
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@ -55,6 +55,10 @@ program movebloubs
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bloub%vy = -1.0 * bloub%vy
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bloub%py = 0.0
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endif
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if (3.0 .lt. bloub%py) then
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bloub%vy = -1.0 * bloub%vy
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bloub%py = 3.0
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endif
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write(outu) bloub ! no error control ?
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@ -7,8 +7,9 @@
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INCFILE="bloubs.inc"
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TMPPNG="/dev/shm/bloubs7.png"
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POVOPT="+Q9 -v -d -W640 -H480"
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POVOPT="+Q9 +a -v -d -W640 -H480"
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DDIR="frames"
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LOGERR="log.error"
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make all
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err=$?
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@ -16,43 +17,45 @@ if [ $err -ne 0 ] ; then
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echo 'make error = ' $err
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exit 1
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fi
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#
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# first, we have to make a seminal buch of bloubs
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# --> this function need to be paraletrizable
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#
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./genbloubs in.blbs 10000
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for idx in $(seq 0 40)
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for idx in $(seq 0 50)
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do
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echo "======== run passe $idx ========="
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./exportbloubs in.blbs | awk -f toinc.awk > $INCFILE
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povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> toto
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grep "Trace Tim" toto
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povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> $LOGERR
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grep "Trace Tim" $LOGERR
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txt=$(date +'%F %R:%S')
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PNG=$(printf "%s/%05d.png" ${DDIR} $idx)
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echo $PNG $txt
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echo $txt
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convert ${TMPPNG} \
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-font fixed \
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-pointsize 12 \
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-pointsize 16 \
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-fill orange \
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-gravity south-east \
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-annotate +10+10 "$txt" \
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-annotate +15+10 "$txt" \
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$PNG
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echo $PNG '[done]'
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./movebloubs in.blbs out.blbs
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mv out.blbs in.blbs
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echo
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cp out.blbs in.blbs
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sleep 2 ; echo
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done
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rm toto
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rm $LOGERR
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convert -delay 10 -colors 32 $DDIR/*.png foo.gif
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convert -delay 10 -colors 192 $DDIR/*.png foo.gif
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@ -25,16 +25,35 @@ plane {
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<0, 1, 0>, 0
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texture {
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pigment { color Gray10 }
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finish { phong 0.58 metallic 0.45 }
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finish { phong 0.18 metallic 0.45 }
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}
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}
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light_source { <4, 1, -9> color White }
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// ----------------------------------------------------------
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#declare Les_Bornes = object
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{
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#declare BH = 5;
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#declare BV = 3;
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#declare BR = 0.02;
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union {
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cylinder { <-BH, 0, -BH>, <-BH, BV, -BH>, BR pigment { color Blue } }
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cylinder { < BH, 0, -BH>, < BH, BV, -BH>, BR pigment { color Green } }
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cylinder { <-BH, 0, BH>, <-BH, BV, BH>, BR pigment { color Green } }
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cylinder { < BH, 0, BH>, < BH, BV, BH>, BR pigment { color Red } }
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}
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}
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object { Les_Bornes }
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// ----------------------------------------------------------
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light_source { <4, 12, -11> color Gray80 }
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light_source { <4, 9, 9> color White }
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camera {
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location <1, 3, -5>
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location <7, 5, -16>
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look_at <0, 0, 0>
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right x*image_width/image_height
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angle 48
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angle 54
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}
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4
RandomStuff/README.md
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4
RandomStuff/README.md
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@ -0,0 +1,4 @@
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# Random Stuff
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Warning, non-sense inside !
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0
SoundBrotching/Makefile
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0
SoundBrotching/Makefile
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4
SoundBrotching/README.md
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4
SoundBrotching/README.md
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@ -0,0 +1,4 @@
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# SoundBrotching
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Stay tuned, film at 11.
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Block a user