artistic changes
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@ -5,7 +5,7 @@
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#version 3.7;
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#version 3.7;
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global_settings {
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global_settings {
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ambient_light rgb <0.12, 0.07, 0.07>
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ambient_light rgb <0.14, 0.08, 0.08>
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assumed_gamma 1.0
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assumed_gamma 1.0
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}
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}
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@ -19,8 +19,8 @@ global_settings {
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#include "WS/bloubs.inc"
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#include "WS/bloubs.inc"
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#fopen LC "WS/log.nb_bloubs" write
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#fopen LC "WS/log.nb_bloubs" append
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#write (LC, Nb_Bloubs, "\n")
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#write (LC, " ", Nb_Bloubs, "\n")
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#fclose LC
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#fclose LC
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@ -29,11 +29,18 @@ object {
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finish { phong 0.55 specular 0.55 }
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finish { phong 0.55 specular 0.55 }
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}
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}
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plane {
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object {
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<0, 1, 0>, 0
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union {
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plane { <1, 0, 0>, -23 }
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plane { <1, 0, 0>, 23 }
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plane { <0, 1, 0>, -23 }
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plane { <0, 1, 0>, 23 }
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plane { <0, 0, 1>, 50 }
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texture {
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texture {
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pigment { color srgb <0.155, 0.144, 0.111> }
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pigment { color srgb <0.195, 0.144, 0.111> }
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finish { phong 0.18 metallic 0.55 }
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finish { phong 0.18 metallic 0.35 reflection 0.35 }
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}
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}
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}
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}
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}
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@ -41,23 +48,23 @@ plane {
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#declare BH = 5; // H = taille en horizontal
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#declare BH = 5; // H = taille en horizontal
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#declare BV = 5; // V = taille en vertical
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#declare BV = 5; // V = taille en vertical
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#declare BR = 0.035;
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#declare BR = 0.028;
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#declare Une_Borne = object
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#declare Une_Borne = object
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{
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{
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merge {
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merge {
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cylinder { <0, 0, 0>, <0, BV, 0>, BR }
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cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
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cylinder { <0, 0, 0>, <0, 0.04, 0>, BR*6 }
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cylinder { <0, 0.012, 0>, <0, -0.012, 0>, BR*3 }
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}
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}
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}
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}
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#declare Un_Cadre = object
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#declare Un_Cadre = object
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{
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{
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merge {
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merge {
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#local Ruc = BR * 0.666;
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#local Ruc = BR * 0.90;
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, BR }
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, BR }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, Ruc }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
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}
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}
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pigment { color Gray40 }
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pigment { color Gray40 }
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@ -66,9 +73,9 @@ pigment { color Gray40 }
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#declare Les_Bornes = object
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#declare Les_Bornes = object
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{
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{
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union {
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union {
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#local E = 0.02;
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#local E = 0.002;
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate y*E }
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object { Un_Cadre translate -y*(BV-E) }
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
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object { Une_Borne translate < BH, 0, -BH> pigment { color Green } }
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object { Une_Borne translate < BH, 0, -BH> pigment { color Green } }
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@ -100,24 +107,22 @@ union {
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}
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}
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// ----------------------------------------------------------
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// ----------------------------------------------------------
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// object { Repere scale 2+(1.9*NormClock) translate y*2.5 }
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light_source { <19, -12, -17> color Gray80 }
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light_source { <11, 14, 9> color Gray60 }
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light_source { <9, 22, -17> color Gray80 }
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#declare XCAM = 8 - ( 15 * NormClock);
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light_source { <11, 19, 9> color Gray60 }
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#declare YCAM = 1 + (0.75 * NormClock);
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#declare ZCAM = -17.5;
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#declare XCAM = 8 - ( 8 * NormClock);
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#declare XLAT = Bary_X;
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#declare YCAM = 5 + ( 3 * NormClock);
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#declare YLAT = Bary_Y;
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#declare ZCAM = -15;
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#declare ZLAT = Bary_Z;
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/*
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// object { Repere scale 2.5 translate <XLAT, YLAT, ZLAT> }
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#fopen LC "WS/log.camera" append
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#write (LC, clock, " ", NormClock, " ", YCAM, "\n")
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#fclose LC
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*/
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camera {
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camera {
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location <XCAM, YCAM, ZCAM>
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location <XCAM, YCAM, ZCAM>
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look_at <0, 1.5, 0>
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look_at <XLAT, YLAT, ZLAT>
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right x*image_width/image_height
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right x*image_width/image_height
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angle 51
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angle 66
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}
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}
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