need more tuning ?

This commit is contained in:
tth
2022-04-17 12:44:43 +02:00
parent 285257cfac
commit cd486c5090
3 changed files with 14 additions and 14 deletions

View File

@@ -17,7 +17,7 @@ global_settings {
#declare VOXEL = object
{
// sphere { 0, 1.18 }
#local D = 1.92;
#local D = 2.11;
box { <-D, -D, -D>, <D, D, D> }
}
@@ -52,7 +52,7 @@ finish { phong 0.6 specular 0.8 }
object { TriAxe }
plane {
<0, 1, 0>, -100
<0, 1, 0>, -120
texture {
pigment { color srgb <0.203, 0.185, 0.191> }
finish { phong 0.18 metallic 0.55 }
@@ -69,11 +69,11 @@ light_source { < 8, -48, 3> color Green*0.75 }
#include "WS/nbimg.inc"
#declare NormClock = (clock/NbImg);
#declare ECAM = 190 - (100*NormClock);
#declare CKsmall = NormClock * 77.20;
#declare ECAM = 210 - (100*NormClock);
#declare CKsmall = NormClock * 87.20;
#declare Offset = 0.10;
#declare XCAM = ECAM * (sin(radians(CKsmall)) + Offset);
#declare YCAM = 16;
#declare YCAM = 18;
#declare ZCAM = ECAM * (cos(radians(CKsmall)) + Offset);
#declare ACAM = 65 + (53*NormClock);
@@ -91,7 +91,7 @@ light_source { < 8, -48, 3> color Green*0.75 }
camera {
location <XCAM, YCAM, ZCAM>
// look_at <Bary_X, Bary_Y, Bary_Z>
look_at <0, 0, 0>
look_at <0, -1, 0>
right x*image_width/image_height
angle ACAM
}