need more tuning ?
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@@ -17,7 +17,7 @@ global_settings {
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#declare VOXEL = object
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{
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// sphere { 0, 1.18 }
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#local D = 1.92;
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#local D = 2.11;
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box { <-D, -D, -D>, <D, D, D> }
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}
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@@ -52,7 +52,7 @@ finish { phong 0.6 specular 0.8 }
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object { TriAxe }
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plane {
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<0, 1, 0>, -100
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<0, 1, 0>, -120
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texture {
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pigment { color srgb <0.203, 0.185, 0.191> }
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finish { phong 0.18 metallic 0.55 }
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@@ -69,11 +69,11 @@ light_source { < 8, -48, 3> color Green*0.75 }
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#include "WS/nbimg.inc"
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#declare NormClock = (clock/NbImg);
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#declare ECAM = 190 - (100*NormClock);
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#declare CKsmall = NormClock * 77.20;
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#declare ECAM = 210 - (100*NormClock);
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#declare CKsmall = NormClock * 87.20;
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#declare Offset = 0.10;
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#declare XCAM = ECAM * (sin(radians(CKsmall)) + Offset);
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#declare YCAM = 16;
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#declare YCAM = 18;
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#declare ZCAM = ECAM * (cos(radians(CKsmall)) + Offset);
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#declare ACAM = 65 + (53*NormClock);
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@@ -91,7 +91,7 @@ light_source { < 8, -48, 3> color Green*0.75 }
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camera {
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location <XCAM, YCAM, ZCAM>
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// look_at <Bary_X, Bary_Y, Bary_Z>
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look_at <0, 0, 0>
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look_at <0, -1, 0>
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right x*image_width/image_height
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angle ACAM
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}
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