cosmetic changes
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8122bf1932
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c07b5f163f
@ -21,10 +21,13 @@ global_settings {
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object {
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Bloubs
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/* XXX
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texture {
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pigment { color Gray60 }
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finish { phong 0.58 specular 0.45 }
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}
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XXX */
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finish { phong 0.33 specular 0.95 }
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}
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plane {
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@ -39,7 +42,7 @@ plane {
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#declare BH = 5; // H = taille en horizontal
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#declare BV = 5; // V = taille en vertical
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#declare BR = 0.028;
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#declare BR = 0.035;
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#declare Une_Borne = object
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{
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@ -49,21 +52,24 @@ merge {
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}
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}
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#declare Cadre_Haut = object
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#declare Un_Cadre = object
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{
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merge {
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, BR }
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#local Ruc = BR * 0.78;
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, BR }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, BR }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, BR }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
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}
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pigment { color Gray50 }
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pigment { color Gray40 }
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}
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#declare Les_Bornes = object
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{
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union {
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object { Cadre_Haut translate y*(BV-0.05) }
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#local E = 0.12;
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate y*E }
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
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object { Une_Borne translate < BH, 0, -BH> pigment { color Green } }
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@ -75,19 +81,41 @@ union {
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object { Les_Bornes }
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// ----------------------------------------------------------
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#local D = 0.016;
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#declare Fleche = object
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{
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merge {
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sphere { <-0.05, 0, 0>, D }
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cylinder { <1, 0, 0>, <-0.05, 0, 0>, D }
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cone { <1, 0, 0>, D*3.1, <1.10, 0, 0>, 0.0001 }
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}
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}
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#declare Repere = object
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{
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union {
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object { Fleche pigment { color Red }}
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object { Fleche rotate z*90 pigment { color Green }}
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object { Fleche rotate y*270 pigment { color Blue }}
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}
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}
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// ----------------------------------------------------------
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object { Repere scale 2+(1.9*NormClock) translate y*2.5 }
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light_source { <9, 22, -17> color Gray80 }
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light_source { <11, 19, 9> color Gray60 }
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#declare HCAM = 5 + (11 * NormClock);
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#declare XCAM = 8 -( NormClock*3 );
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#declare YCAM = 5 + (11 * NormClock);
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#fopen LC "log.camera" append
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#write (LC, clock, " ", NormClock, " ", HCAM, "\n")
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#write (LC, clock, " ", NormClock, " ", YCAM, "\n")
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#fclose LC
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camera {
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location <7, HCAM, -16>
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location <XCAM, YCAM, -16>
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look_at <0, 1, 0>
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right x*image_width/image_height
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angle 50
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angle 48
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}
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