diff --git a/BloubWorld/scene.pov b/BloubWorld/scene.pov index f3ec78d..6e950f9 100644 --- a/BloubWorld/scene.pov +++ b/BloubWorld/scene.pov @@ -21,10 +21,13 @@ global_settings { object { Bloubs +/* XXX texture { pigment { color Gray60 } finish { phong 0.58 specular 0.45 } } + XXX */ + finish { phong 0.33 specular 0.95 } } plane { @@ -39,7 +42,7 @@ plane { #declare BH = 5; // H = taille en horizontal #declare BV = 5; // V = taille en vertical -#declare BR = 0.028; +#declare BR = 0.035; #declare Une_Borne = object { @@ -49,21 +52,24 @@ merge { } } -#declare Cadre_Haut = object +#declare Un_Cadre = object { merge { - cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, BR } + #local Ruc = BR * 0.78; + cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc } cylinder { < BH, 0, -BH>, < BH, 0, BH>, BR } cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, BR } - cylinder { < BH, 0, BH>, <-BH, 0, BH>, BR } + cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc } } -pigment { color Gray50 } +pigment { color Gray40 } } #declare Les_Bornes = object { union { - object { Cadre_Haut translate y*(BV-0.05) } + #local E = 0.12; + object { Un_Cadre translate y*(BV-E) } + object { Un_Cadre translate y*E } object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } } object { Une_Borne translate < BH, 0, -BH> pigment { color Green } } @@ -75,19 +81,41 @@ union { object { Les_Bornes } // ---------------------------------------------------------- +#local D = 0.016; + +#declare Fleche = object +{ +merge { + sphere { <-0.05, 0, 0>, D } + cylinder { <1, 0, 0>, <-0.05, 0, 0>, D } + cone { <1, 0, 0>, D*3.1, <1.10, 0, 0>, 0.0001 } + } +} +#declare Repere = object +{ +union { + object { Fleche pigment { color Red }} + object { Fleche rotate z*90 pigment { color Green }} + object { Fleche rotate y*270 pigment { color Blue }} + } +} +// ---------------------------------------------------------- + +object { Repere scale 2+(1.9*NormClock) translate y*2.5 } light_source { <9, 22, -17> color Gray80 } light_source { <11, 19, 9> color Gray60 } -#declare HCAM = 5 + (11 * NormClock); +#declare XCAM = 8 -( NormClock*3 ); +#declare YCAM = 5 + (11 * NormClock); #fopen LC "log.camera" append -#write (LC, clock, " ", NormClock, " ", HCAM, "\n") +#write (LC, clock, " ", NormClock, " ", YCAM, "\n") #fclose LC camera { - location <7, HCAM, -16> + location look_at <0, 1, 0> right x*image_width/image_height - angle 50 + angle 48 }