bloubworld: more tweaking, more pimping
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@@ -44,22 +44,43 @@ union {
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}
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}
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plane { y, 0 pigment { color White } translate -4.20*y}
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cylinder { 0, -y, 30 pigment { color White } translate -4.20*y}
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sky_sphere {
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pigment { color Gray20 }
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emission rgb <0.1, 0.1, 0.1>
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}
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// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
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// ----------------------------------------------------------
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#declare Croisillon = object
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{
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union {
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cylinder { -1*x, 1*x, 0.04 }
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cylinder { -1*y, 1*y, 0.04 }
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cylinder { -1*z, 1*z, 0.04 }
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}
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texture {
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pigment { color Gray50 }
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}
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}
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object { Croisillon scale 0.80 translate <Bary_X, Bary_Y, Bary_Z> }
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// ----------------------------------------------------------
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#declare BH = 6; // H = taille en horizontal
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#declare BV = 4; // V = taille en vertical
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#declare BR = 0.034;
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#declare BR = 0.056;
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#declare Une_Borne = object
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{
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merge {
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cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
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cylinder { <0, 0.018, 0>, <0, -0.018, 0>, BR*3 }
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cylinder { <0, 0.036, 0>, <0, -0.036, 0>, BR*2 }
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}
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}
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@@ -113,21 +134,19 @@ union {
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// ----------------------------------------------------------
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light_source { <19, 12+NormClock, -17> color Gray80 }
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light_source { <11, 10-NormClock, -29> color Gray60 }
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light_source { <12, 10-NormClock, -29> color Gray70 }
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#declare XCAM = 8 - ( 15 * NormClock);
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#declare YCAM = -1.1 + (0.95 * NormClock);
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#declare ZCAM = -13.10;
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#declare XCAM = 5 - ( 10 * NormClock);
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#declare YCAM = -1.1 + (1.15 * NormClock);
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#declare ZCAM = -16.50;
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#declare XLAT = Bary_X;
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#declare YLAT = Bary_Y;
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#declare ZLAT = Bary_Z;
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// object { Repere scale 2.5 translate <XLAT, YLAT, ZLAT> }
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#declare XLAT = 0;
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#declare YLAT = 0;
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#declare ZLAT = 0;
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camera {
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location <XCAM, YCAM, ZCAM>
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look_at <XLAT, YLAT, ZLAT>
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right x*image_width/image_height
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angle 86
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angle 64
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}
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