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@@ -11,13 +11,18 @@ global_settings {
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#include "colors.inc"
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#include "nbimg.inc"
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#include "WS/nbimg.inc"
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#declare NormClock = clock / NbImg;
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// ----------------------------------------------------------
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#include "bloubs.inc"
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#include "WS/bloubs.inc"
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#fopen LC "WS/log.nb_bloubs" write
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#write (LC, Nb_Bloubs, "\n")
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#fclose LC
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object {
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Bloubs
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@@ -27,8 +32,8 @@ object {
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plane {
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<0, 1, 0>, 0
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texture {
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pigment { color Gray05 }
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finish { phong 0.18 metallic 0.45 }
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pigment { color srgb <0.133, 0.144, 0.111> }
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finish { phong 0.18 metallic 0.55 }
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}
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}
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@@ -49,7 +54,7 @@ merge {
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#declare Un_Cadre = object
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{
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merge {
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#local Ruc = BR * 0.78;
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#local Ruc = BR * 0.666;
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cylinder { <-BH, 0, -BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, BR }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, BR }
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@@ -100,16 +105,19 @@ union {
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light_source { <9, 22, -17> color Gray80 }
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light_source { <11, 19, 9> color Gray60 }
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#declare XCAM = 8 -( NormClock*3 );
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#declare YCAM = 5 + (11 * NormClock);
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#declare XCAM = 8 - ( 8 * NormClock);
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#declare YCAM = 5 + ( 6 * NormClock);
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#declare ZCAM = -17;
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#fopen LC "log.camera" append
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/*
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#fopen LC "WS/log.camera" append
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#write (LC, clock, " ", NormClock, " ", YCAM, "\n")
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#fclose LC
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*/
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camera {
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location <XCAM, YCAM, -16>
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look_at <0, 1, 0>
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location <XCAM, YCAM, ZCAM>
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look_at <0, 1.5, 0>
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right x*image_width/image_height
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angle 48
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angle 42
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}
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