encore une étape pleine de bugs ?

This commit is contained in:
tth
2022-03-25 22:42:15 +01:00
parent 8ed64ac8ff
commit 3621217402
8 changed files with 160 additions and 83 deletions

View File

@@ -11,8 +11,6 @@ global_settings {
#include "colors.inc"
#include "WS/nbimg.inc"
#declare NormClock = clock / NbImg;
@@ -28,16 +26,16 @@ global_settings {
object {
Bloubs
finish { phong 0.55 specular 0.55 }
finish { phong 0.57 specular 0.57 }
}
object {
union {
plane { <1, 0, 0>, -32 }
plane { <1, 0, 0>, 32 }
plane { <0, 1, 0>, -24 }
plane { <0, 1, 0>, 24 }
plane { <0, 0, 1>, 50 }
plane { <1, 0, 0>, -37 }
plane { <1, 0, 0>, 37 }
plane { <0, 1, 0>, -27 }
plane { <0, 1, 0>, 27 }
plane { <0, 0, 1>, 69 }
texture {
pigment { color srgb <0.125, 0.144, 0.111> }
@@ -46,17 +44,19 @@ object {
}
}
// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
// ----------------------------------------------------------
#declare BH = 5; // H = taille en horizontal
#declare BV = 5; // V = taille en vertical
#declare BR = 0.032;
#declare BH = 6; // H = taille en horizontal
#declare BV = 4; // V = taille en vertical
#declare BR = 0.034;
#declare Une_Borne = object
{
merge {
cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
cylinder { <0, 0.012, 0>, <0, -0.012, 0>, BR*4 }
cylinder { <0, 0.014, 0>, <0, -0.014, 0>, BR*4 }
}
}
@@ -75,8 +75,8 @@ pigment { color Gray40 }
#declare Les_Bornes = object
{
union {
#local E = 0.002;
object { Un_Cadre translate y*(BV-E) }
#local E = 0.0015;
object { Un_Cadre translate y*(BV-E) }
object { Un_Cadre translate -y*(BV-E) }
object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
@@ -109,12 +109,12 @@ union {
}
// ----------------------------------------------------------
light_source { <19, -12, -17> color Gray80 }
light_source { <11, 14, 9> color Gray60 }
light_source { <19, -12+NormClock, -17> color Gray80 }
light_source { <11, 14-NormClock, 9> color Gray60 }
#declare XCAM = 8 - ( 15 * NormClock);
#declare YCAM = 1 + (0.75 * NormClock);
#declare ZCAM = -17.5;
#declare YCAM = -1.1 + (0.95 * NormClock);
#declare ZCAM = -13.10;
#declare XLAT = Bary_X;
#declare YLAT = Bary_Y;
@@ -126,5 +126,5 @@ camera {
location <XCAM, YCAM, ZCAM>
look_at <XLAT, YLAT, ZLAT>
right x*image_width/image_height
angle 66
angle 86
}