encore une étape pleine de bugs ?
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@@ -11,8 +11,6 @@ global_settings {
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#include "colors.inc"
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#include "WS/nbimg.inc"
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#declare NormClock = clock / NbImg;
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@@ -28,16 +26,16 @@ global_settings {
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object {
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Bloubs
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finish { phong 0.55 specular 0.55 }
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finish { phong 0.57 specular 0.57 }
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}
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object {
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union {
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plane { <1, 0, 0>, -32 }
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plane { <1, 0, 0>, 32 }
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plane { <0, 1, 0>, -24 }
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plane { <0, 1, 0>, 24 }
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plane { <0, 0, 1>, 50 }
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plane { <1, 0, 0>, -37 }
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plane { <1, 0, 0>, 37 }
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plane { <0, 1, 0>, -27 }
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plane { <0, 1, 0>, 27 }
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plane { <0, 0, 1>, 69 }
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texture {
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pigment { color srgb <0.125, 0.144, 0.111> }
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@@ -46,17 +44,19 @@ object {
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}
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}
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// object { cylinder { <0, 0, 0>, <10, 0, 0>, 0.05 pigment { color Cyan } } }
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// ----------------------------------------------------------
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#declare BH = 5; // H = taille en horizontal
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#declare BV = 5; // V = taille en vertical
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#declare BR = 0.032;
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#declare BH = 6; // H = taille en horizontal
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#declare BV = 4; // V = taille en vertical
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#declare BR = 0.034;
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#declare Une_Borne = object
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{
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merge {
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cylinder { <0, BV, 0>, <0, -BV, 0>, BR }
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cylinder { <0, 0.012, 0>, <0, -0.012, 0>, BR*4 }
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cylinder { <0, 0.014, 0>, <0, -0.014, 0>, BR*4 }
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}
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}
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@@ -75,8 +75,8 @@ pigment { color Gray40 }
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#declare Les_Bornes = object
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{
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union {
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#local E = 0.002;
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object { Un_Cadre translate y*(BV-E) }
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#local E = 0.0015;
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate -y*(BV-E) }
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue } }
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@@ -109,12 +109,12 @@ union {
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}
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// ----------------------------------------------------------
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light_source { <19, -12, -17> color Gray80 }
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light_source { <11, 14, 9> color Gray60 }
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light_source { <19, -12+NormClock, -17> color Gray80 }
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light_source { <11, 14-NormClock, 9> color Gray60 }
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#declare XCAM = 8 - ( 15 * NormClock);
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#declare YCAM = 1 + (0.75 * NormClock);
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#declare ZCAM = -17.5;
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#declare YCAM = -1.1 + (0.95 * NormClock);
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#declare ZCAM = -13.10;
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#declare XLAT = Bary_X;
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#declare YLAT = Bary_Y;
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@@ -126,5 +126,5 @@ camera {
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location <XCAM, YCAM, ZCAM>
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look_at <XLAT, YLAT, ZLAT>
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right x*image_width/image_height
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angle 66
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angle 86
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}
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