fraktalist: refactoring in progress
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72
Fraktalism/pick3d.pov
Normal file
72
Fraktalism/pick3d.pov
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#version 3.7;
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global_settings {
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ambient_light rgb <0.12, 0.04, 0.04>
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assumed_gamma 1.0
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}
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#include "colors.inc"
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#include "WS/pickover.inc"
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#declare Tiers = NBPASS * 0.3333333;
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#declare CK = (clock/Tiers)*180;
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#declare Rep = object
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{
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union {
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#local RB = 0.015;
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cylinder { 0, <2, 0, 0>, RB pigment { color Red } }
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cylinder { 0, <0, 2, 0>, RB pigment { color Green } }
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cylinder { 0, <0, 0, 2>, RB pigment { color Blue } }
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}
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}
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// object { Rep translate <-1, 0.10, -1> }
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object {
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object {
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Pickover
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texture {
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pigment { color srgb <0.35, 0.45, 0.80> }
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finish { phong 0.38 metallic 0.55 }
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}
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}
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#if (clock < (Tiers))
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rotate x*(CK)
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#elseif (clock < (Tiers*2))
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rotate y*(CK)
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#else
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rotate z*(CK)
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#end
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translate y*2.25
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}
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// ----------------------------------------------------------
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plane {
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<0, 1, 0>, 0
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texture {
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pigment { color srgb <0.133, 0.155, 0.111> }
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finish { phong 0.18 metallic 0.55 }
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}
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}
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// ----------------------------------------------------------
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light_source { <-12, 17, -11> color Gray90 }
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light_source { <-11, 11, 9> color Gray60 }
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#declare XCAM = -3.8;
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#declare YCAM = 3;
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#declare ZCAM = 2.1;
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camera {
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location <XCAM, YCAM, ZCAM>
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look_at <0, 2.09, 0>
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right x*image_width/image_height
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angle 86
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}
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// ----------------------------------------------------------
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