is trinarize really ok ?
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15
Fonderie/sfx.h
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15
Fonderie/sfx.h
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/*
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* sfx.h - special effects for fonderie & interpolator
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*/
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int des_bords_sombres_a(FloatImg *pimg, int offset);
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int trinarize(FloatImg *pimg, int notused); // in sfx.c
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int binarize(FloatImg *pimg, int notused);
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int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
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int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
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int colors_brotcher(FloatImg *fimg, float fval);
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