FloatImg/contrib/scene.pov

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/* scene demo conversion floatimg -> height field */
#version 3.7;
global_settings {
ambient_light rgb <0.07, 0.07, 0.07>
assumed_gamma 1.0
}
#include "colors.inc"
height_field {
tga "hf.tga"
smooth
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pigment { color Orange*0.7 }
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translate <-0.5, 0, -0.5>
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// scale 2
translate y*0.002
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}
camera {
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location <-0.86, 4, -6.20>
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look_at <0, 0, 0>
angle 14
}
plane {
<0, 1, 0>, 0
pigment {
hexagon
pigment { color Gray20 },
pigment { color Gray10 },
pigment { color Gray30 }
}
scale 0.27
}
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light_source { <-9, 2, 3> color White }