/* scene demo conversion floatimg -> height field */ #version 3.7; global_settings { ambient_light rgb <0.07, 0.07, 0.07> assumed_gamma 1.0 } #include "colors.inc" height_field { tga "hf.tga" smooth pigment { color Orange*0.7 } translate <-0.5, 0, -0.5> // scale 2 translate y*0.002 } camera { location <-0.86, 4, -6.20> look_at <0, 0, 0> angle 14 } plane { <0, 1, 0>, 0 pigment { hexagon pigment { color Gray20 }, pigment { color Gray10 }, pigment { color Gray30 } } scale 0.27 } light_source { <-9, 2, 3> color White }