FloatImg/Fonderie/sfx.h

30 lines
868 B
C
Raw Normal View History

2020-12-02 19:55:06 +01:00
/*
* sfx.h - special effects for fonderie & interpolator
2020-12-29 12:22:51 +01:00
* ---------------------------------------------------
2020-12-02 19:55:06 +01:00
*/
2022-05-14 20:49:59 +02:00
int graylevel2popcolors(FloatImg *src, FloatImg *dst, int k);
2021-03-29 11:59:24 +02:00
int incrustation_vignette(FloatImg *src, FloatImg *dst, int k);
2021-01-10 22:52:33 +01:00
2023-07-16 12:39:49 +02:00
int poke_sup_rb_g(FloatImg *src, FloatImg *dst);
2021-01-10 22:52:33 +01:00
2021-01-03 15:21:38 +01:00
int trinitron(FloatImg *pimg, int notused);
2020-12-10 19:19:35 +01:00
int bouger_les_pixels(FloatImg *pimg, int kaboo);
2020-12-29 12:22:51 +01:00
int octotree_classif(FloatImg *pimg, float fk, int notused);
2020-12-10 19:19:35 +01:00
int mirror_split(FloatImg *pimg, int kaboo);
2020-12-18 10:18:09 +01:00
int upside_down(FloatImg *pimg);
2020-12-10 19:19:35 +01:00
2020-12-02 19:55:06 +01:00
int des_bords_sombres_a(FloatImg *pimg, int offset);
2021-05-11 10:36:55 +02:00
int des_bords_sombres_b(FloatImg *pimg, int offset);
2020-12-02 19:55:06 +01:00
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);
2020-12-29 15:58:43 +01:00
/*
* see also "crapulator.h" for some #define's
*/