FloatImg/Fonderie/sfx.h

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/*
* sfx.h - special effects for fonderie & interpolator
*/
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int bouger_les_pixels(FloatImg *pimg, int kaboo);
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int octotree_classif(FloatImg *pimg, int notused);
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int mirror_split(FloatImg *pimg, int kaboo);
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int upside_down(FloatImg *pimg);
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int des_bords_sombres_a(FloatImg *pimg, int offset);
int trinarize(FloatImg *pimg, int notused); // in sfx.c
int binarize(FloatImg *pimg, int notused);
int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
int colors_brotcher(FloatImg *fimg, float fval);