forked from tTh/FloatImg
working on glitches
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.gitignore
vendored
3
.gitignore
vendored
@ -64,6 +64,9 @@ tools/*.png
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tools/*.tiff
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Fonderie/*.o
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Fonderie/*.png
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Fonderie/*.pnm
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Fonderie/fonderie
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Fonderie/interpolator
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Fonderie/t
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@ -8,7 +8,12 @@ LIBS = ../libfloatimg.a -lpnglite -lm
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OBJS = fonctions.o sfx.o crapulator.o glitches.o metriques.o
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DEPS = fonctions.h crapulator.h metriques.h glitches.h
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all: fonderie interpolator
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all: fonderie interpolator t
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# ---------------------------------------------------------
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t: t.c Makefile glitches.o
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gcc ${COPT} $< glitches.o ${LIBS} -lz -o $@
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# ---------------------------------------------------------
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@ -117,6 +117,7 @@ int vertical_singlitch(FloatImg *picz, int xpos, float fval,
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float omega, float phi)
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{
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int y, x, w, h;
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double dy;
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#if DEBUG_LEVEL
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fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz,
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@ -124,9 +125,13 @@ fprintf(stderr, ">>> %s ( %p %d %f %f )\n", __func__, picz,
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#endif
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h = picz->height; w = picz->width;
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#define BB 12
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#define BB 10
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for (y=BB; y<h-BB; y++) {
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x = xpos; /* add sinus deviation here */
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dy = (double)y * omega;
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x = xpos + (int)(10.9*sin(dy+phi)); /* add sinus deviation */
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/* compute bounding box */
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if ( (x>BB) && (x<w-BB) ) {
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/* an make the glitch */
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@ -167,7 +167,7 @@ for (idx=0; idx<globbuf.gl_pathc; idx++) {
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coef = (float)step / (float)Nsteps;
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fimg_interpolate(pSecond, pFirst, &Out, coef);
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/* here we can insert the output filter */
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/* here we can insert the OUTPUT filter */
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foo = crapulator(&Out, outfx, value);
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if (foo) {
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fprintf(stderr, "\nout fx %d crapulator failure %d\n",
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65
Fonderie/t.c
Normal file
65
Fonderie/t.c
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@ -0,0 +1,65 @@
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/*
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* test des trucs
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "../floatimg.h"
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#include "glitches.h"
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/* ----------------------------------------------------------- */
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int verbosity;
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#define PNG "out.png"
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#define W 512
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#define H 256
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#define LMAX 233.333
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#define TIMER 1
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int main(int argc, char *argv[])
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{
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int foo, iter, xloc, bloub;
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FloatImg image;
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char buff[1000];
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double debut, fin;
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float omega;
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verbosity = 1;
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fimg_print_version(1);
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foo = fimg_create(&image, W, H, FIMG_TYPE_RGB);
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if (foo) {
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fprintf(stderr, "err %d create image\n", foo);
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exit(1);
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}
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fimg_vdeg_a(&image, LMAX);
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debut = fimg_timer_set(TIMER);
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for (iter=0; iter<64; iter++) {
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for (bloub=0; bloub<5; bloub++) {
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xloc = rand() % W;
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omega = (float)(0.1 + drand48()*0.8) * 0.5;
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foo = vertical_singlitch(&image, xloc, LMAX,
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omega, (float)iter);
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if (foo) abort();
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}
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sprintf(buff, "out%03d.png", iter);
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foo = fimg_save_as_png(&image, buff, 0);
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if (foo) {
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fprintf(stderr, "err %d saving to '%s'\n", foo, PNG);
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exit(1);
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}
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}
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fin = fimg_timer_set(TIMER);
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fprintf(stderr, "elapsed %f\n", fin-debut);
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return 0;
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}
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/* ----------------------------------------------------------- */
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@ -694,7 +694,15 @@ int fimg_killcolors_b(FloatImg *fimg, float fval);
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int fimg_colors_mixer_a(FloatImg *fimg, float fval);
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\end{lstlisting}
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\subsection{Glitches}\index{glitch}
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Un \textsl{glitch} peut-il être classé dans la catégorie des effets
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spéciaux ou non ? \textsc{Hmha}, non. un fx est paramétrable
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et surtout répétitif. Un glitch est quasiment souvbent un phénomène
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aléatoire\index{drand48} et tout aussi paramétrable.
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J'ai commencé à étudier ces objets étranges quand j'ai commencé
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sur l'interpolator\index{interpolator} à l'automne 2020.
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% ----------------------------------
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