forked from tTh/FloatImg
is trinarize really ok ?
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@ -66,6 +66,7 @@ tools/*.tiff
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Fonderie/*.o
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Fonderie/*.png
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Fonderie/*.pnm
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Fonderie/*.gif
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Fonderie/fonderie
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Fonderie/interpolator
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Fonderie/t
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@ -7,7 +7,7 @@ COPT = -g -fpic -no-pie -Wall -DDEBUG_LEVEL=0 -Werror=parentheses
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LIBS = ../libfloatimg.a -lpnglite -lm
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OBJS = fonctions.o sfx.o crapulator.o glitches.o metriques.o
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DEPS = fonctions.h crapulator.h metriques.h glitches.h
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DEPS = fonctions.h crapulator.h metriques.h glitches.h sfx.h
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all: fonderie interpolator t
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@ -10,6 +10,7 @@
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#include "fonctions.h"
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#include "crapulator.h"
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#include "glitches.h"
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#include "sfx.h"
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/* -------------------------------------------------------------- */
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static int effect_3(FloatImg *image)
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@ -122,13 +123,16 @@ switch (idFx) {
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case 11:
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retval = trinarize(image, 0);
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break;
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case 12:
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retval = fimg_lissage_2x2(image);
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break;
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case 24: /* experiment ! */
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retval = des_bords_sombres_a(image, 160);
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break;
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case 25:
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/* please make this function more tweakable */
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retval = vertical_singlitch(image, 290+rand()%35,
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fval, 0.18, 0);
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retval = vertical_singlitch(image, 290+rand()%45,
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fval, 0.19, 0);
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break;
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default :
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fprintf(stderr, "%s : effect #%d invalid\n",
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@ -37,16 +37,5 @@ int create_fifo(int nbslot, int w, int h, int t);
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/* -------------------------------------------------------------- */
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/*
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* funcs in 'sfx.c'
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* funcs in 'sfx.c' ---> sfx.h
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*/
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int des_bords_sombres_a(FloatImg *pimg, int offset);
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int trinarize(FloatImg *pimg, int notused);
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int binarize(FloatImg *pimg, int notused);
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int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
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int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
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int colors_brotcher(FloatImg *fimg, float fval);
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/* -------------------------------------------------------------- */
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@ -8,9 +8,10 @@
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#include <stdlib.h>
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#include <malloc.h>
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#include <floatimg.h>
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#include "../floatimg.h"
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#include "fonctions.h"
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#include "sfx.h"
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/* -------------------------------------------------------------- */
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/* here are global vars exported by the main module
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@ -72,25 +73,23 @@ mBb = (mm[5] - mm[4]) * 0.66666;
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size = pimg->width * pimg->height;
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#define VAL (255.0)
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for (foo=0; foo<size; foo++) {
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fptr = pimg->R;
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if (fptr[foo] < mRa || fptr[foo] > mRb)
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fptr[foo] = 0.0;
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fptr[foo] = mm[0];
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else
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fptr[foo] = mm[1];
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fptr = pimg->G;
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if (fptr[foo] < mGa || fptr[foo] > mGb)
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fptr[foo] = 0.0;
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fptr[foo] = mm[2];
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else
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fptr[foo] = mm[3];
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fptr = pimg->B;
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if (fptr[foo] < mBa || fptr[foo] > mBb)
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fptr[foo] = 0.0;
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fptr[foo] = mm[4];
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else
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fptr[foo] = mm[5];
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15
Fonderie/sfx.h
Normal file
15
Fonderie/sfx.h
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@ -0,0 +1,15 @@
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/*
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* sfx.h - special effects for fonderie & interpolator
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*/
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int des_bords_sombres_a(FloatImg *pimg, int offset);
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int trinarize(FloatImg *pimg, int notused); // in sfx.c
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int binarize(FloatImg *pimg, int notused);
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int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
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int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
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int colors_brotcher(FloatImg *fimg, float fval);
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