276 lines
5.9 KiB
C
276 lines
5.9 KiB
C
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/*
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calculs.c
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---------
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voir aussi: distances.c
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "tthimage.h"
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/*::------------------------------------------------------------------::*/
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/* pour les performances, cette fonction
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pourrait devenir une #macro ?
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*/
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int
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Image_clamp_pixel(int value)
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{
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if (value < 0) return 0;
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if (value > 255) return 255;
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return value;
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}
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/*::------------------------------------------------------------------::*/
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/* new, 2001 June
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*
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* 23 Fev 2002: parfois (recurse ?) on passe plein de fois dans
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* cette fonction. Est-il raisonnable d'optimiser en passant par
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* les acc<EFBFBD>s direct <EFBFBD> la m<EFBFBD>moire ? Oui, si on am<EFBFBD>liore les
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* controles de XY ...
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*/
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int
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Image_stats_zone_0(Image_Desc *img, Image_Rect *zone,
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int *pmr, int *pmg, int *pmb,
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int *pdr, int *pdg, int *pdb)
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{
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int x, y;
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int r, g, b;
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int r0, r1, g0, g1, b0, b1;
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long pixels = 0;
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if ( (zone->w < 2) || (zone->h < 2) )
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{
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Image_dump_rect(zone, "stat_zone_0: too small!", 0);
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return RECT_TOO_SMALL;
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}
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*pmr = *pmg = *pmb = 0;
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r0 = g0 = b0 = 300;
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r1 = g1 = b1 = -10;
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for (x=0; x<zone->w; x++)
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{
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for (y=0; y<zone->h; y++)
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{
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r = (img->Rpix[y+zone->y])[x+zone->x];
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g = (img->Gpix[y+zone->y])[x+zone->x];
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b = (img->Bpix[y+zone->y])[x+zone->x];
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*pmr += r;
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*pmg += g;
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*pmb += b;
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if (r > r1) r1 = r;
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if (r < r0) r0 = r;
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if (g > g1) g1 = g;
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if (g < g0) g0 = g;
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if (b > b1) b1 = b;
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if (b < b0) b0 = b;
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pixels ++;
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}
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}
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#if DEBUG_LEVEL > 3
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fprintf(stderr, "Calc zone 0: sommes %d %d %d\n", *pmr, *pmg, *pmb);
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#endif
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*pmr /= (zone->w*zone->h);
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*pmg /= (zone->w*zone->h);
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*pmb /= (zone->w*zone->h);
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if (NULL != pdr) *pdr = r1 - r0;
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if (NULL != pdr) *pdg = g1 - g0;
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if (NULL != pdr) *pdb = b1 - b0;
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/* XXX TO BE GARDED ABOUT NULL PTRS
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if ( (*pdr<0) || (*pdg<0) || (*pdb<0) )
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{
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Image_dump_rect(zone, "negative in stat_zone_0", 0);
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fprintf(stderr, "%ld / %d %d %d %d %d %d\n",
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pixels, r0, r1, g0, g1, b0, b1);
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}
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XXX */
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return OLL_KORRECT;
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}
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/*::------------------------------------------------------------------::*/
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/*
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* reserved for debugging the library. (never finished work :)
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*/
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int
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Image_quelques_calculs(Image_Desc *image)
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{
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long surface, somme;
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int x, y, r, g, b, idx;
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int *compte4bits;
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surface = image->width * image->height;
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printf("surface de l'image = %ld pixels\n", surface);
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if ( (compte4bits = (int *)calloc(1<<12, sizeof(int))) == NULL )
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{
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fprintf(stderr, "erreur calloc(surface)\n");
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return 1;
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}
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for (x=0; x<image->width; x++)
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{
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for (y=0; y<image->height; y++)
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{
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r = (image->Rpix[y])[x] >> 4;
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g = (image->Gpix[y])[x] >> 4;
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b = (image->Bpix[y])[x] >> 4;
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idx = (r<<8) | (g<<4) | b;
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compte4bits[idx]++;
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}
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}
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somme = 0;
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for (idx=0; idx<(1<<12); idx++)
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{
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if (compte4bits[idx]) somme++;
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}
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printf("la somme '4bits' est %ld\n", somme);
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return 0;
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}
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/*::------------------------------------------------------------------::*/
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/*
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* on pourrait rapprocher cette fonction de la fonction
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* qui calcule la couleur moyenne d'une image.
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* son nom est "Image_??????????????" et elle reside
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* dans le module "colors.c".
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*/
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int
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Image_minmax_RGB(Image_Desc *img, int *res)
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{
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int x, y, r, g, b, minr, ming, minb, maxr, maxg, maxb;
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minr = ming = minb = 300;
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maxr = maxg = maxb = -42;
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for (x=0; x<img->width; x++)
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{
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for (y=0; y<img->height; y++)
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{
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r = Image_R_pixel(img, x, y);
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if (r > maxr) maxr = r;
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else if (r < minr) minr = r;
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g = Image_G_pixel(img, x, y);
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if (g > maxg) maxg = g;
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else if (g < ming) ming = g;
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b = Image_B_pixel(img, x, y);
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if (b > maxb) maxb = b;
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else if (b < minb) minb = b;
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}
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}
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/*
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* and now populate the return vector...
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*/
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res[0] = minr; res[1] = maxr;
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res[2] = ming; res[3] = maxg;
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res[4] = minb; res[5] = maxb;
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/*
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* et c,a serait cool de lui faire traiter le canal alpha...
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*/
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res[6] = res[7] = -1;
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return 0;
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}
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/*::------------------------------------------------------------------::*/
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/*
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25 Aout 1999.
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gaffe, les @ des buffers pour les histogrames
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proviennent parfois de 'alloca'...
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*/
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int
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Image_histo_RGB(Image_Desc *im, long *hr, long *hg, long *hb)
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{
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int foo, x, y;
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#if DEBUG_LEVEL > 1
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fprintf(stderr, "%s : %p --> %p %p %p\n", __func__, im, hr, hg, hb);
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#endif
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for (foo=0; foo<256; foo++) {
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hr[foo] = 0L;
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hg[foo] = 0L;
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hb[foo] = 0L;
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}
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for (y=0; y<im->height; y++) {
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for (x=0; x<im->width; x++) {
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hr[(im->Rpix[y])[x]]++;
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hg[(im->Gpix[y])[x]]++;
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hb[(im->Bpix[y])[x]]++;
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}
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}
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return 0;
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}
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/*::------------------------------------------------------------------::*/
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/*
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* 5 Fev 2001: optimization for spe3ed.
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*/
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int
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Image_LUT_RGB(Image_Desc *src, Image_Desc *dst, int *lr, int *lg, int *lb)
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{
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int x, y, foo;
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if ( (foo=Image_compare_desc(src, dst)) )
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{
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fprintf(stderr, "Image_LUT_RGB: images differentes %d\n", foo);
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return foo;
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}
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for (y=0; y<src->height; y++)
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{
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for (x=0; x<src->width; x++)
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{
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dst->Rpix[y][x] = lr[src->Rpix[y][x]];
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dst->Gpix[y][x] = lg[src->Gpix[y][x]];
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dst->Bpix[y][x] = lb[src->Bpix[y][x]];
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}
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}
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return OLL_KORRECT;
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}
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/*::------------------------------------------------------------------::*/
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int
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Image_LUT_mono(Image_Desc *src, Image_Desc *dst, int *lut)
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{
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int x, y, foo;
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if ( (foo=Image_compare_desc(src, dst)) )
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{
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fprintf(stderr, "Image_LUT_mono: images differentes %d\n", foo);
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return foo;
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}
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for (y=0; y<src->height; y++)
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{
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for (x=0; x<src->width; x++)
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{
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dst->Rpix[y][x] = lut[src->Rpix[y][x]];
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dst->Gpix[y][x] = lut[src->Gpix[y][x]];
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dst->Bpix[y][x] = lut[src->Bpix[y][x]];
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}
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}
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return 0;
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}
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/*::------------------------------------------------------------------::*/
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/* et en parlant de LUTs, il n'y aurait pas un truc pour les LUTs
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* avec les height-fields ? */
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