PovJouets/incs/train.inc

155 lines
3.2 KiB
PHP

/*
* des éléments du petit train
* ---------------------------
*
*/
//-----------------------------------------------------------------
#include "incs/constantes.inc"
//-----------------------------------------------------------------
#declare Corps_Grande_Roue = object
{
difference {
union {
cylinder { < 0, 0, 0>, <0.8, 0, 0>, 4 }
cylinder { <-0.5, 0, 0>, <0, 0, 0>, 4.3 }
}
cylinder { <-1.2, 0, 0> <-0.6, 0, 0>, 2.8 }
cylinder { < 1.2, 0, 0> < 0.6, 0, 0>, 3.2 }
#declare foo = 0;
#while (foo < 360)
#local R = 2.2;
#declare xx = sin(radians(foo))*R;
#declare yy = cos(radians(foo))*R;
cylinder { <-2, xx, yy>, <2, xx, yy>, 0.56 }
#declare foo = foo + 36;
#end
}
texture { Texture_Roues }
}
//-----------------------------------------------------------------
#declare Corps_Petite_Roue = object
{
difference {
union {
cylinder { < 0, 0, 0>, <0.8, 0, 0>, 3 }
cylinder { <-0.5, 0, 0>, <0, 0, 0>, 3.35 }
}
cylinder { <-1.4, 0, 0> <-0.6, 0, 0>, 1.7 }
cylinder { < 1.4, 0, 0> < 0.6, 0, 0>, 1.7 }
#declare foo = 0;
#while (foo < 360)
#declare xx = sin(radians(foo))*2.29;
#declare yy = cos(radians(foo))*2.29;
sphere { <1.1, xx, yy>, 0.44 }
#declare foo = foo + 36;
#end
}
texture { Texture_Roues }
}
//-----------------------------------------------------------------
#declare Moyeu = object
{
union {
intersection {
sphere { <0, 0, 0>, .69 }
box { <0, -2, -2>, <2, 2, 2> }
}
cylinder { <-3, 0, 0>, <0.01, 0, 0>, .33 }
}
texture { T_Chrome_2C }
}
//-----------------------------------------------------------------
#declare Petite_Roue = object
{
union {
object { Corps_Petite_Roue }
object { Moyeu translate <0.95, 0, 0> }
}
}
#declare Grande_Roue = object
{
union {
object { Corps_Grande_Roue }
object { Moyeu translate <0.95, 0, 0> }
}
}
//-----------------------------------------------------------------
#declare Chassis_Court = object
{
union {
box { <-3.5, 0.2, -12>, <3.5, 1.8, 12> }
box { <-3.6, 0.7, -12.5>, <3.6, 1.3, 12.5> }
}
translate y*4.1
texture { Texture_Chassis }
}
#declare Chassis_Long = object
{
union {
box { <-3.5, 0.2, -15.5>, <3.5, 1.8, 15.5> }
box { <-4, 0.5, -16>, <4, 1.5, 16> }
}
translate y*4.1
texture { Texture_Chassis }
}
//-----------------------------------------------------------------
#declare Chassis_Boogie = object
{
union {
box { <-3.85, 0, -3>, <3.85, 1.6, 3> }
cylinder { <0, 1, 0>, <0, 4, 0>, 1.5 }
}
translate y*2
pigment { color Gray30 }
}
#declare Boogie = object
{
#local HR = 3;
union
{
object { Chassis_Boogie }
object { Petite_Roue scale <-1, 1, 1> translate <-5.5, HR, -3.5> }
object { Petite_Roue translate < 5.5, HR, -3.5> }
object { Petite_Roue scale <-1, 1, 1> translate <-5.5, HR, 3.5> }
object { Petite_Roue translate < 5.5, HR, 3.5> }
}
}
//-----------------------------------------------------------------
#declare Base_Courte = object
{
#local HR = 4;
union {
object { Chassis_Court }
object { Grande_Roue scale <-1, 1, 1> translate <-5.5, HR, -8> }
object { Grande_Roue translate < 5.5, HR, -8> }
object { Grande_Roue scale <-1, 1, 1> translate <-5.5, HR, 8> }
object { Grande_Roue translate < 5.5, HR, 8> }
}
}
//-----------------------------------------------------------------