/* * * pour plus de details: oulala@chez.com * */ #include "colors.inc" #include "metals.inc" #include "textures.inc" /*------------------------------------------------------------------*/ global_settings { ambient_light Gray10 } #include "plancher.inc" object { Plancher_0 rotate y*3 } #declare DarkKhaki = color red 0.523529 green 0.523529 blue 0.272549; sky_sphere { pigment { gradient y color_map { [0 color DarkKhaki] [0.3 color Blue] [1 color LightBlue] } turbulence 0.8 } rotate 55 translate -1 } #include "incs/rails.inc" #include "incs/train.inc" #include "incs/benne.inc" #include "incs/citerne.inc" #include "incs/ridelles.inc" #include "incs/corail.inc" #include "incs/locomotive.inc" union { object { Un_Rail_Droit } object { Un_Rail_Droit translate z*-100 } object { Un_Rail_Droit translate z* 100 } object { Locomotive_Vapeur translate <0, 2, -56> } object { Wagon_Citerne translate <0, 2, -25> } object { Wagon_Benne translate <0, 2, 2> } object { Wagon_Corail translate <0, 2, 39> } object { Wagon_Ridelles translate <0, 2, 78> } } #include "incs/poteaux.inc" #declare foo = -300; #while (foo < 300) object { Poteau_1 translate <25, 0, foo> } #declare foo = foo + 42; #end /*------------------------------------------------------------------*/ camera { location <130, 18, 15> right image_width/image_height*x look_at <0, 3, 10> angle 70 } light_source { <150, 98, -150> color Orange } light_source { <170, 88, -170> color Yellow } // light_source { <100, 100, 50> color White } /*------------------------------------------------------------------*/