/* * des éléments du petit train * --------------------------- * */ //----------------------------------------------------------------- #include "incs/constantes.inc" //----------------------------------------------------------------- #declare Corps_Grande_Roue = object { difference { union { cylinder { < 0, 0, 0>, <0.8, 0, 0>, 4 } cylinder { <-0.5, 0, 0>, <0, 0, 0>, 4.3 } } cylinder { <-1.2, 0, 0> <-0.6, 0, 0>, 2.8 } cylinder { < 1.2, 0, 0> < 0.6, 0, 0>, 3.2 } #declare foo = 0; #while (foo < 360) #local R = 2.2; #declare xx = sin(radians(foo))*R; #declare yy = cos(radians(foo))*R; cylinder { <-2, xx, yy>, <2, xx, yy>, 0.56 } #declare foo = foo + 36; #end } texture { Texture_Roues } } //----------------------------------------------------------------- #declare Corps_Petite_Roue = object { difference { union { cylinder { < 0, 0, 0>, <0.8, 0, 0>, 3 } cylinder { <-0.5, 0, 0>, <0, 0, 0>, 3.35 } } cylinder { <-1.4, 0, 0> <-0.6, 0, 0>, 1.7 } cylinder { < 1.4, 0, 0> < 0.6, 0, 0>, 1.7 } #declare foo = 0; #while (foo < 360) #declare xx = sin(radians(foo))*2.29; #declare yy = cos(radians(foo))*2.29; sphere { <1.1, xx, yy>, 0.44 } #declare foo = foo + 36; #end } texture { Texture_Roues } } //----------------------------------------------------------------- #declare Moyeu = object { union { intersection { sphere { <0, 0, 0>, .69 } box { <0, -2, -2>, <2, 2, 2> } } cylinder { <-3, 0, 0>, <0.01, 0, 0>, .33 } } texture { T_Chrome_2C } } //----------------------------------------------------------------- #declare Petite_Roue = object { union { object { Corps_Petite_Roue } object { Moyeu translate <0.95, 0, 0> } } } #declare Grande_Roue = object { union { object { Corps_Grande_Roue } object { Moyeu translate <0.95, 0, 0> } } } //----------------------------------------------------------------- #declare Chassis_Court = object { union { box { <-3.5, 0.2, -12>, <3.5, 1.8, 12> } box { <-3.6, 0.7, -12.5>, <3.6, 1.3, 12.5> } } translate y*4.1 texture { Texture_Chassis } } #declare Chassis_Long = object { union { box { <-3.5, 0.2, -15.5>, <3.5, 1.8, 15.5> } box { <-4, 0.5, -16>, <4, 1.5, 16> } } translate y*4.1 texture { Texture_Chassis } } //----------------------------------------------------------------- #declare Chassis_Boogie = object { union { box { <-3.85, 0, -3>, <3.85, 1.6, 3> } cylinder { <0, 1, 0>, <0, 4, 0>, 1.5 } } translate y*2 pigment { color Gray30 } } #declare Boogie = object { #local HR = 3; union { object { Chassis_Boogie } object { Petite_Roue scale <-1, 1, 1> translate <-5.5, HR, -3.5> } object { Petite_Roue translate < 5.5, HR, -3.5> } object { Petite_Roue scale <-1, 1, 1> translate <-5.5, HR, 3.5> } object { Petite_Roue translate < 5.5, HR, 3.5> } } } //----------------------------------------------------------------- #declare Base_Courte = object { #local HR = 4; union { object { Chassis_Court } object { Grande_Roue scale <-1, 1, 1> translate <-5.5, HR, -8> } object { Grande_Roue translate < 5.5, HR, -8> } object { Grande_Roue scale <-1, 1, 1> translate <-5.5, HR, 8> } object { Grande_Roue translate < 5.5, HR, 8> } } } //-----------------------------------------------------------------