/* instruments.inc --------------- */ /* ----------------------------------------------------- instruments ------- */ #include "glass.inc" #ifdef (Jouets_Instruments) // on fait quedalle #warning "*** instruments deja inclus ***\r\n" #else #declare Jouets_Instruments = version; /* ----------------------------------------------------- instruments ------- */ #declare D_Cadran = 1.000 ; #declare Boitier_Cadran = object { union { cylinder { <0, 0, 1>, <0, 0, 0.2>, D_Cadran } cylinder { <0, 0, .3>, <0, 0, .25>, D_Cadran+.05 } difference { cylinder { <0, 0, 1.2>, <0, 0, 0.9>, D_Cadran+0.05 } cylinder { <0, 0, 1.3>, <0, 0, 0.8>, D_Cadran-0.05 } } } texture { T_Chrome_2C } } /* voir le proggy 'make_cadran.f' */ #declare Fond_Cadran = object { difference { cylinder { <0, 0, 1.1>, <0, 0, 0.9>, D_Cadran } cylinder { <0, 0, 1.2>, <0, 0, 0.8>, 0.06 } } pigment { image_map { png "picz/cadran.png" interpolate 2 } translate <-0.5, -0.5, 0> scale } } /* ----------------------------------------------------- instruments ------- */ #declare Aiguille_0 = object { union { // le pivot de l'aiguille cylinder { <0, 0, 1.07>, <0, 0, 1.22>, 0.06 } // le 'cylindre-machin' cylinder { <0, 0, 1.16>, <0, 0, 1.21>, 0.15 } // le corps de l'aiguille box { <-0.2, -0.033, 1.17>, } } texture { T_Copper_3C } } /* ----------------------------------------------------- instruments ------- */ #declare Cadran_0 = object { union { object { Boitier_Cadran } object { Fond_Cadran } object { Aiguille_0 } } } /* ----------------------------------------------------- instruments ------- */ #declare Cadran_1 = object { union { object { Boitier_Cadran } object { Fond_Cadran } object { Aiguille_0 } } } /* ----------------------------------------------------- instruments ------- */ /* * Bon, maintenant, il est temps de mettre des lumieres a ces trains * donc on va commencer par des phares pour la loco electrique. */ #declare Ampoule = object { sphere { <0, 0, 0>, .25 } texture { pigment { color rgb<1.0, 1.0, 0.8> } finish { ambient 0.8 diffuse 0.8 } } } #declare Coque_Phare_0 = object { union { difference { sphere { <0, 0, 0>, 1 } sphere { <0, 0, 0>, .9 } box { <-2, -2, 0>, <2, 2, 2> } } torus { 1, .06 rotate x*90 } cylinder { <0, 0, -1>, <0, 0, -1.2>, .1 } } texture { T_Chrome_2C } } #declare Vitre_Phare_0 = object { union { // cylinder { <0, 0, -.01>, <0, 0, .01>, 1 } torus { .8, .03 rotate x*90 } torus { .6, .03 rotate x*90 } torus { .4, .03 rotate x*90 } torus { .2, .03 rotate x*90 } } interior { I_Glass } texture { T_Glass1 } } #declare Phare_0 = object { union { object { Coque_Phare_0 } object { Vitre_Phare_0 } light_source { <0, 0, 0> color White looks_like { Ampoule } translate z*-.5 } } rotate y*180 } /* ----------------------------------------------------- instruments ------- */ /* Et un beau feu rouge pour mettre a l'arriere de toutes ces somptueuses machines ? */ #declare Feu_Rouge = object { box { <-1, 0, -1>, <1, 4, 0> } pigment { color Red } } /* ----------------------------------------------------- instruments ------- */ #debug "instruments loaded...\r\n" #end /* ----------------------------------------------------- instruments ------- */