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14 Commits

Author SHA1 Message Date
Tonton Th
17e72ea61c last commits before xmas 2025-12-23 08:36:21 +01:00
Tonton Th
35db5eb9e2 tweak textures 2025-10-02 22:35:21 +02:00
Tonton Th
faff740ab3 better antialiasing 2025-10-02 22:34:47 +02:00
Tonton Th
cc62cb88b7 renaming an object 2025-09-20 16:21:59 +02:00
Tonton Th
852160ec6f add a tintin font file 2025-09-20 05:59:38 +02:00
Tonton Th
b5aea0e10e light tuning 2025-03-09 03:33:43 +01:00
Tonton Th
82ff0c7765 resize to Sun size 2025-03-09 03:33:21 +01:00
Tonton Th
9da2ca1d29 tweaking 2025-03-07 10:53:10 +01:00
Tonton Th
fa56cadce2 meilleur cadrage 2025-01-02 13:30:04 +01:00
Tonton Th
239362c942 minor patches 2025-01-02 03:34:16 +01:00
Tonton Th
13838b582e premier wagon nettoyé 2024-12-31 14:43:41 +01:00
Tonton Th
f401bd432d tuning... 2024-12-31 12:28:07 +01:00
Tonton Th
69fdaec978 missing dependencie 2024-12-31 11:59:04 +01:00
Tonton Th
2a66ed7952 tuning... 2024-12-30 18:18:53 +01:00
15 changed files with 115 additions and 89 deletions

View File

@@ -1,11 +1,11 @@
#-------------------------------------------------------- #--------------------------------------------------------
MOYEN = +w1280 +h1024
GRAND = +w1600 +h1200
PETIT = +w800 +h600 PETIT = +w800 +h600
DIMS=$(PETIT) MOYEN = +w1152 +h900
GRAND = +w1600 +h1200
DIMS=$(MOYEN)
OPTS = +a +q9 -d OPTS = +a0.01 +q9 -d
POVRAY = povray POVRAY = povray
@@ -24,7 +24,7 @@ all: loco.png parking.png corail.png train.png essai.png \
GLOBDEPS=${INCS}/train.inc ${INCS}/poteaux.inc \ GLOBDEPS=${INCS}/train.inc ${INCS}/poteaux.inc \
${INCS}/electric.inc ${INCS}/voiture.inc \ ${INCS}/electric.inc ${INCS}/voiture.inc \
${INCS}/rails.inc ${INCS}/grue.inc ${INCS}/ridelles.inc \ ${INCS}/rails.inc ${INCS}/grue.inc ${INCS}/ridelles.inc \
${INCS}/instruments.inc \ ${INCS}/instruments.inc ${INCS}/corail.inc \
${INCS}/citerne.inc ${INCS}/benne.inc \ ${INCS}/citerne.inc ${INCS}/benne.inc \
${INCS}/constantes.inc ${INCS}/locomotive.inc \ ${INCS}/constantes.inc ${INCS}/locomotive.inc \
${INCS}/enseigne.inc \ ${INCS}/enseigne.inc \

View File

@@ -26,7 +26,7 @@ object { Wagon_Benne translate y*2 }
camera camera
{ {
location <35.5, 23, 40> location <35.5, 21, 40>
right image_width/image_height*x right image_width/image_height*x
look_at <0, 6, 0> look_at <0, 6, 0>
angle ANGLE_CAM angle ANGLE_CAM

View File

@@ -4,7 +4,8 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.18, 0.14, 0.17> ambient_light rgb <0.18, 0.15, 0.17>
max_trace_level 17
} }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
@@ -17,7 +18,7 @@ global_settings {
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
#declare ANGLE_CAM = 33; #declare ANGLE_CAM = 42;
//--------------------------------------- //---------------------------------------
/* /*

View File

@@ -41,11 +41,11 @@ camera
{ {
location <38, 10, -45> location <38, 10, -45>
right image_width/image_height*x right image_width/image_height*x
look_at <0, 7, 0> look_at <-5.3, 7, 0>
angle ANGLE_CAM angle ANGLE_CAM
} }
light_source { <550, 725, -900> color Gray60 } // light_source { <550, 725, -900> color Gray60 }
light_source { <600, 700, -850> color Gray50 } light_source { <600, 700, -850> color Gray50 }

BIN
data/tintin_talking.ttf Normal file

Binary file not shown.

View File

@@ -13,16 +13,17 @@
#include "incs/grue.inc" #include "incs/grue.inc"
// object { Boogie } // object { Boogie }
object { Grande_Roue } // object { Grande_Roue }
#include "incs/enseigne.inc"
object { Enseigne_Corail_texte }
camera { camera {
location <5.5, 15, 20> location <17.5, 3, 10>
right image_width/image_height*x right image_width/image_height*x
look_at <0, 3, 0> look_at <0, 0, 0>
angle ANGLE_CAM angle ANGLE_CAM
} }
object { Repere } object { Repere scale 0.5 }
light_source { <90, 131, 190> color White } light_source { <90, 131, 190> color White }
light_source { <90, 111, 250> color White } light_source { <90, 111, 250> color White }

View File

@@ -18,7 +18,10 @@
/* generateur de nombres pseudo-aleatoires. /* generateur de nombres pseudo-aleatoires.
mais comment le 'seeder' de fac,on differente a chaque run ? */ mais comment le 'seeder' de fac,on differente a chaque run ? */
#declare RND = seed(42); #declare RND = seed(1664);
#declare FADE_DIST = 2.0;
#declare FADE_POWA = 2.0;
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* il nous faut quelques textures 'standards' */ /* il nous faut quelques textures 'standards' */
@@ -26,23 +29,29 @@
#declare Orange_Corail = texture #declare Orange_Corail = texture
{ {
pigment { color Orange } pigment { color Orange }
normal { dents 0.22 scale 0.42 } normal { dents 0.42 scale 0.042 }
finish { phong 0.5 } finish { phong 0.4 }
}
#declare Jaune_Corail = texture
{
pigment { color Yellow }
normal { dents 0.32 scale 0.242 }
finish { phong 0.4 }
} }
#declare Vert_Train_1 = texture #declare Vert_Train_1 = texture
{ {
// pour la benne /* pour la benne */
pigment { color Green } pigment { color rgb <0.22, 0.77, 0.11> }
normal { bumps 0.22 scale 0.42 } normal { bumps 0.17 rotate <10, 0, 10> scale 0.31 }
finish { phong 0.5 } finish { phong 0.5 }
} }
#declare Rouge_Train_1 = texture #declare Rouge_Train_1 = texture
{ {
// pour la citerne // pour la citerne
pigment { color rgb <0.96, 0.25, 0.2> } pigment { color rgb <0.93, 0.25, 0.2> }
normal { bumps 0.33 scale 0.42 } normal { bumps 0.33 scale 0.42 }
finish { phong 0.5 } finish { phong 0.5 }
} }
@@ -50,7 +59,7 @@ finish { phong 0.5 }
#declare Texture_Roues = texture #declare Texture_Roues = texture
{ {
pigment { color LightSteelBlue } pigment { color LightSteelBlue }
finish { phong 0.5 } finish { specular 0.5 }
} }
#declare Texture_Chassis = texture #declare Texture_Chassis = texture

View File

@@ -6,22 +6,17 @@
#declare Chassis_Corail = object #declare Chassis_Corail = object
{ {
union union {
{
box { <-4, 5.5, -20>, <4, 6.5, 20> } box { <-4, 5.5, -20>, <4, 6.5, 20> }
box { <-3.5, 3.5, -5>, <3.5, 5.4, -1> } box { <-3.5, 3.5, -5>, <3.5, 5.4, -1> }
box { <-3.5, 3.5, 5>, <3.5, 5.4, 1> } box { <-3.5, 3.5, 5>, <3.5, 5.4, 1> }
} }
texture { texture { Jaune_Corail }
pigment { color Yellow }
finish { phong 0.5 }
}
} }
#declare Base_Corail = object #declare Base_Corail = object
{ {
union union {
{
object { Chassis_Corail } object { Chassis_Corail }
object { Boogie translate z*-13.8 } object { Boogie translate z*-13.8 }
object { Boogie translate z* 13.8 } object { Boogie translate z* 13.8 }
@@ -36,21 +31,18 @@ union
#declare Bord_Fenetre = object #declare Bord_Fenetre = object
{ {
difference difference {
{
box { <-1, -HAUT_FEN, -LARG_FEN>, box { <-1, -HAUT_FEN, -LARG_FEN>,
<1, HAUT_FEN, LARG_FEN> } <1, HAUT_FEN, LARG_FEN> }
box { <-2, -HAUT_FEN+E_FEN, -LARG_FEN+E_FEN>, box { <-2, -HAUT_FEN+E_FEN, -LARG_FEN+E_FEN>,
<2, HAUT_FEN-E_FEN, LARG_FEN-E_FEN> } <2, HAUT_FEN-E_FEN, LARG_FEN-E_FEN> }
} }
texture { T_Chrome_2C } texture { T_Chrome_2C }
} }
#declare Cabine_Corail = object #declare Cabine_Corail = object
{ {
difference difference {
{
box { <-4.5, 6.6, -20>, <4.5, 15, 20> } box { <-4.5, 6.6, -20>, <4.5, 15, 20> }
box { <-4, 6.6, -19.5>, <4, 15.1, 19.5> } box { <-4, 6.6, -19.5>, <4, 15.1, 19.5> }
@@ -73,14 +65,12 @@ texture { Orange_Corail }
#declare Toit_Corail = object #declare Toit_Corail = object
{ {
intersection intersection {
{
box { <-4.7, 0, -21>, <4.7, 14, 21> } box { <-4.7, 0, -21>, <4.7, 14, 21> }
cylinder { <0, -11, -22>, <0, -11, 22>, 12.5 } cylinder { <0, -11, -22>, <0, -11, 22>, 12.5 }
} }
translate y*15 translate y*15
texture texture {
{
pigment { color Red } pigment { color Red }
finish { phong 0.6 } finish { phong 0.6 }
} }
@@ -89,28 +79,33 @@ texture
// //
// la tuyauterie sur les deux caissons d'en dessous // la tuyauterie sur les deux caissons d'en dessous
// //
#declare Citerne_Corail = object
{
#local Ltc = 5.22;
#local Rtc = 1.12;
#local Etc = 4.98;
merge {
cylinder { -Ltc*z, Ltc*z, Rtc }
sphere { -Ltc*z, Rtc }
sphere { Ltc*z, Rtc }
}
scale <1, 1, 0.707>
texture { T_Chrome_4C }
}
#declare Tuyaux_Corail = object #declare Tuyaux_Corail = object
{ {
#local posX = 4.8; union {
#local diametre = 1.2; object { Citerne_Corail translate -x* Etc }
union object { Citerne_Corail translate x* Etc }
{
cylinder { <-4.7, 4.5, -5>, <-4.7, 4.5, 5>, diametre }
sphere { <-4.7, 4.5, -5>, diametre }
sphere { <-4.7, 4.5, 5>, diametre }
cylinder { < 4.7, 4.5, -5>, < 4.7, 4.5, 5>, diametre }
sphere { < 4.7, 4.5, -5>, diametre }
sphere { < 4.7, 4.5, 5>, diametre }
} }
texture { T_Chrome_4C }
} }
// ------------------------------------------ // ------------------------------------------
#declare Armature_Siege_Corail = object #declare Armature_Siege_Corail = object
{ {
union union {
{
cylinder { <-1.3, 0, 0>, <-1.3, 1.50, 0>, 0.2 } cylinder { <-1.3, 0, 0>, <-1.3, 1.50, 0>, 0.2 }
cylinder { < 1.3, 0, 0>, < 1.3, 1.50, 0>, 0.2 } cylinder { < 1.3, 0, 0>, < 1.3, 1.50, 0>, 0.2 }
@@ -133,15 +128,13 @@ texture { T_Chrome_2C }
#declare Coussins_Siege_Corail = object #declare Coussins_Siege_Corail = object
{ {
union union {
{
box { <-2, 1.75, -1>, <2, 1.40, 1> } box { <-2, 1.75, -1>, <2, 1.40, 1> }
box { <-2, 1.95, 1>, <2, 3.10, 0.8> } box { <-2, 1.95, 1>, <2, 3.10, 0.8> }
cylinder { <-2, 3.38, 0.9>, <2, 3.38, 0.9>, 0.2 } cylinder { <-2, 3.38, 0.9>, <2, 3.38, 0.9>, 0.2 }
} }
texture texture {
{
pigment { color Brown } pigment { color Brown }
normal { bumps 0.6 scale 0.42 } normal { bumps 0.6 scale 0.42 }
finish { phong 0.4 diffuse 0.3 } finish { phong 0.4 diffuse 0.3 }
@@ -150,8 +143,7 @@ texture
#declare Siege_Corail = object #declare Siege_Corail = object
{ {
union union {
{
object { Armature_Siege_Corail } object { Armature_Siege_Corail }
object { Coussins_Siege_Corail } object { Coussins_Siege_Corail }
} }
@@ -163,27 +155,25 @@ union
// //
#declare Ampoule_Corail = object #declare Ampoule_Corail = object
{ {
sphere { <0, 0, 0> 0.2 pigment { color Gray90 } } sphere { <0, 0, 0> 0.17 pigment { color White } }
} }
// ------------------------------------------ // ------------------------------------------
#declare Lumieres_Corail = object #declare Lumieres_Corail = object
{ {
union {
union
{
#declare foo = -2; #declare foo = -2;
#while (foo <= 2) #while (foo <= 2)
#declare px = foo * 6.97; #declare px = foo * 6.97;
sphere { <0, 15.3, px> 0.6 pigment { color BakersChoc } } // sphere { <0, 15.3, px> 0.6 pigment { color BakersChoc } }
light_source { light_source {
<0, 0, px> color Gray35 <0, 0, px> color Gray35
fade_distance 6 fade_power 1 fade_distance 6 fade_power 1
looks_like { Ampoule_Corail } looks_like { Ampoule_Corail }
translate y*13.8 translate y*13.85
} }
#declare foo = foo + 1; #declare foo = foo + 1;
@@ -194,8 +184,7 @@ union
#declare Interieur_Corail = object #declare Interieur_Corail = object
{ {
union union {
{
#declare foo = -4; #declare foo = -4;
#while (foo <= 4) #while (foo <= 4)
#declare px = foo * 4.16; #declare px = foo * 4.16;
@@ -205,14 +194,12 @@ union
} }
} }
// ------------------------------------------ // ------------------------------------------
/* /*
* MAIS CETTE RAMPE EST COMPLETEMENT FAUSSE !!! * MAIS CETTE RAMPE EST COMPLETEMENT FAUSSE !!!
*/ */
#declare Rampe = object #declare Rampe = object
{ {
union union {
{
#declare foo = -2; #declare foo = -2;
#while (foo <= 2) #while (foo <= 2)
#declare px = foo * 6.97; #declare px = foo * 6.97;
@@ -234,12 +221,11 @@ union
#declare Wagon_Corail = object #declare Wagon_Corail = object
{ {
union union {
{
object { Base_Corail } object { Base_Corail }
object { Cabine_Corail } object { Cabine_Corail }
object { Toit_Corail } object { Toit_Corail }
object { Tuyaux_Corail } object { Tuyaux_Corail translate y*4.16 }
object { Interieur_Corail } object { Interieur_Corail }
object { Lumieres_Corail } object { Lumieres_Corail }
// object { Rampe } // object { Rampe }

View File

@@ -60,7 +60,7 @@ texture {
// ------------------------------------------------------------------- // -------------------------------------------------------------------
#declare Haut_Pento = 15; #declare Haut_Pento = 18;
#declare Base_Panto_0 = object #declare Base_Panto_0 = object
{ {

View File

@@ -1,10 +1,11 @@
/*
* see 'gare.inc' for usage
*/
#include "chars.inc" #include "chars.inc"
#declare Enseigne = object /* ===========================================================*/
/*
* see 'gare.inc' for usage
*/
#declare Enseigne_Hello = object
{ {
union union
{ {
@@ -22,5 +23,33 @@ union
} }
texture { PinkAlabaster scale 3 } texture { PinkAlabaster scale 3 }
} }
/* ===========================================================*/
#declare Enseigne_Corail_plaque = object
{
box { <-0.8, -0.01, -3.5>, <0.8, 0.01, 3.5> }
pigment { color Blue }
rotate z*90
}
/* ----------------------------------------------------------- */
#declare Enseigne_Corail_texte = object
{
text { ttf "data/tintin_talking.ttf" ,
"Bourtoulots Express", 0.06, 0.0
pigment{ White }
}
translate -3.6*x
rotate -90 * y
translate <0.03, -0.19, 0.00>
}
/* ----------------------------------------------------------- */
#declare Enseigne_Corail_texte = object
{
union {
object { Enseigne_Corail_plaque }
object { Enseigne_Corail_texte }
}
}
/* ===========================================================*/
/* ===========================================================*/
/* (c) Oulala */ /* (c) Oulala 2025 */

View File

@@ -43,7 +43,7 @@ union
{ {
object { Corps_Gare } object { Corps_Gare }
object { Quai_Gare } object { Quai_Gare }
object { Enseigne scale 15 translate <0, 460, -210> } object { Enseigne_Hello scale 15 translate <0, 460, -210> }
} }
} }

View File

@@ -21,7 +21,7 @@ difference {
#declare foo = 0; #declare foo = 0;
#while (foo < 360) #while (foo < 360)
#local R = 2.2; #local R = 2.35;
#declare xx = sin(radians(foo))*R; #declare xx = sin(radians(foo))*R;
#declare yy = cos(radians(foo))*R; #declare yy = cos(radians(foo))*R;

View File

@@ -17,7 +17,7 @@
object { Wagon_Corail } object { Wagon_Corail }
camera { camera {
location <-1.6, 10, -19> location <-1.6, 12, -19>
right image_width/image_height*x right image_width/image_height*x
look_at <1, 4, 10> look_at <1, 4, 10>
angle 80 angle 80
@@ -26,7 +26,7 @@ camera {
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
light_source { <180, 125, -180> color White } // light_source { <180, 125, -180> color White }
//light_source { <170, 100, -180> color White } //light_source { <170, 100, -180> color White }
//light_source { <120, 11, -185> color White } //light_source { <120, 11, -185> color White }

View File

@@ -69,12 +69,12 @@ camera
{ {
location <260, 38, 25> location <260, 38, 25>
right image_width/image_height*x right image_width/image_height*x
look_at <0, 3, -10> look_at <0, 3, 12>
angle ANGLE_CAM angle ANGLE_CAM
} }
light_source { <150, 98, -150> color Orange } light_source { <150, 98, -150> color Orange }
light_source { <170, 88, -170> color Yellow } light_source { <170, 128, -170> color Yellow }
// light_source { <100, 100, 50> color White } // light_source { <100, 100, 50> color White }

View File

@@ -40,8 +40,8 @@ camera
angle ANGLE_CAM angle ANGLE_CAM
} }
light_source { <-50, 120, -330> color Gray50 } // light_source { <-50, 120, -330> color Gray50 }
light_source { <190, 498, -250> color White } // light_source { <190, 498, -250> color White }
light_source { <160, 99, -450> color Yellow } light_source { <160, 99, -450> color Yellow }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/