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3 Commits

Author SHA1 Message Date
le vieux
752e11c226 more tweaking on the project 2021-03-13 18:56:21 +01:00
le vieux
4a752d0732 experiment for the futur 2021-03-13 18:47:14 +01:00
le vieux
1790a5a3df bla bla 2021-03-13 18:16:15 +01:00
12 changed files with 49 additions and 75 deletions

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@ -3,10 +3,9 @@
MOYEN=+w1280 +h1024 MOYEN=+w1280 +h1024
GRAND=+w1600 +h1200 GRAND=+w1600 +h1200
PETIT=+w800 +h600 PETIT=+w800 +h600
DIMS=$(MOYEN) DIMS=$(PETIT)
OPTS = +a +q9 -d OPTS = +a +q9 -d
LOWR = -a +q5 -d
POVRAY=povray POVRAY=povray
@ -22,10 +21,11 @@ all: loco.png parking.png corail.png train.png essai.png \
ridelles.png rotonde.png grue.png \ ridelles.png rotonde.png grue.png \
citerne.png citerne.png
GLOBDEPS=${INCS}/train.inc plancher.inc ${INCS}/poteaux.inc \ GLOBDEPS=${INCS}/train.inc ${INCS}/poteaux.inc \
${INCS}/rails.inc ${INCS}/grue.inc \ ${INCS}/rails.inc ${INCS}/grue.inc ${INCS}/ridelles.inc \
${INCS}/citerne.inc \
${INCS}/constantes.inc \ ${INCS}/constantes.inc \
contexte.inc contexte.inc monde.inc
#-------------------------------------------------------- #--------------------------------------------------------

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@ -1,3 +1,7 @@
# PovJouets # PovJouets
Un très très vieux projet POVray qui revient dans le triste monde de 2021 Un très très vieux projet POVray qui revient dans le triste monde de 2021.
http://la.buvette.org/POV/jouets/
https://git.tetalab.org/tTh/PovJouets

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@ -25,24 +25,7 @@ object { Wagon_Benne translate y*2 }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
#include "plancher.inc" #include "monde.inc"
object { Plancher_0 scale <.5, 1, .5> }
sky_sphere {
pigment
{
gradient y
color_map
{
[0 color Green]
[0.33 color Gray50 ]
[1 color Blue]
}
}
scale 0.33333333
rotate <10, 0, 10>
translate -1
}
camera camera
{ {

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@ -6,27 +6,16 @@
#version 3.7; #version 3.7;
#include "colors.inc"
#include "metals.inc"
global_settings { global_settings {
ambient_light Gray15
assumed_gamma 1.0 /* pour povray 3.7 */ assumed_gamma 1.0 /* pour povray 3.7 */
} }
#include "colors.inc"
#include "metals.inc"
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
background { color Gray40 } #include "monde.inc"
plane {
y, 0
pigment
{
hexagon Gray55, rgb<0.55, 0.65, 0.30>, Gray75
scale 20
}
finish { reflection 0.42 }
}
#include "incs/rails.inc" #include "incs/rails.inc"
#include "incs/train.inc" #include "incs/train.inc"
@ -42,7 +31,6 @@ union
camera camera
{ {
spherical
right x*image_width/image_height right x*image_width/image_height
location <11, 11.1, -54> location <11, 11.1, -54>
look_at <0, 8, -10> look_at <0, 8, -10>

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@ -3,7 +3,7 @@
* Une citerne de St Chinian * Une citerne de St Chinian
*/ */
//----------------------------------------------------------------- //-----------------------------------------------------------------
#declare Diam_Citerne = 4.5; #declare Diam_Citerne = 4.6;
#declare Epp_Cerclage = 0.233; #declare Epp_Cerclage = 0.233;
#declare Diam_Cerclage = (Diam_Citerne+Epp_Cerclage); #declare Diam_Cerclage = (Diam_Citerne+Epp_Cerclage);
#declare Larg_Cerclage = 0.6; #declare Larg_Cerclage = 0.6;
@ -40,7 +40,7 @@ union {
} }
} }
scale <1, 0.882, 1> scale <1, 0.882, 1>
translate y*10.5 translate y*10.7
texture { texture {
pigment { color rgb <0.96, 0.25, 0.2> } pigment { color rgb <0.96, 0.25, 0.2> }
finish { phong 0.6 } finish { phong 0.6 }

View File

@ -7,12 +7,12 @@
#declare Ridelle_Cote = object #declare Ridelle_Cote = object
{ {
union { union {
cylinder { <0, 4.5, -11>, <0, 4.5, 11>, 0.5 } cylinder { <0, 4.5, -11>, <0, 4.5, 11>, 0.25 }
box { <-.5, 4, -11>, <.5, 4.5, 11> } box { <-.25, 4, -11>, <.25, 4.5, 11> }
#declare foo=0; #declare foo=0;
#while (foo<6) #while (foo<6)
box { <-.4, 0, foo*4-10-.3>, <.4, 4, foo*4-10+.3> } box { <-.4, 0, foo*4-10-.2>, <.4, 4, foo*4-10+.2> }
#declare foo=foo+1; #declare foo=foo+0.5;
#end #end
} }
texture { texture {
@ -22,9 +22,11 @@ texture {
translate y*5.75 translate y*5.75
} }
/* avant et arriere */
#declare Ridelle_Bout = object #declare Ridelle_Bout = object
{ {
box { <-4, 6.2, -0.3>, <4, 9.7, 0.3> } box { <-4, 6.2, -0.1>, <4, 9.7, 0.1> }
texture { texture {
pigment { color MediumWood } pigment { color MediumWood }
finish { roughness .73 } finish { roughness .73 }

View File

@ -12,7 +12,7 @@
difference { difference {
union { union {
cylinder { <-1, 0, 0>, <1, 0, 0>, 4 } cylinder { <-1, 0, 0>, <1, 0, 0>, 4 }
cylinder { <-1, 0, 0>, <0, 0, 0>, 4.3 } cylinder { <-0.5, 0, 0>, <0, 0, 0>, 4.3 }
} }
cylinder { <-1.2, 0, 0> <-0.6, 0, 0>, 2.8 } cylinder { <-1.2, 0, 0> <-0.6, 0, 0>, 2.8 }
cylinder { < 1.2, 0, 0> < 0.6, 0, 0>, 3.2 } cylinder { < 1.2, 0, 0> < 0.6, 0, 0>, 3.2 }

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@ -1,5 +1,5 @@
/* /*
* experiment for the futur
*/ */

View File

@ -12,7 +12,7 @@ plane {
} }
rotate x*90 rotate x*90
translate <-0.5, 0, -0.5> translate <-0.5, 0, -0.5>
scale <30, 1, 30> scale <50, 1, 50>
} }
} }
@ -23,15 +23,14 @@ sky_sphere {
color_map color_map
{ {
[0 color Khaki ] [0 color Khaki ]
[0.1 color Gray20 ] [0.2 color Gray20 ]
[0.4 color Orange]
[0.5 color Blue ] [0.5 color Blue ]
[.97 color LightBlue] [0.87 color LightBlue ]
[1 color Khaki ] [1 color Khaki ]
} }
} }
rotate 50 rotate 50
scale 0.5 scale 0.05
translate -1 translate -1
} }

View File

@ -30,14 +30,14 @@ sky_sphere {
color_map color_map
{ {
[0 color Black] [0 color Black]
[0.33 color <0.7, 0.3, 0.5> ] [0.33 color <0.6, 0.3, 0.5> ]
[0.44 color <0.7, 0.3, 0.1> ] [0.44 color <0.6, 0.3, 0.1> ]
[0.66 color Blue] [0.66 color Blue]
[1 color Black] [1 color Black]
} }
turbulence 0.42 turbulence 0.92
} }
scale .042 scale 0.82
rotate 42 rotate 42
} }
@ -96,10 +96,10 @@ union {
camera camera
{ {
location <94, 24, -170> location <44, 4, -110>
right image_width/image_height*x right image_width/image_height*x
look_at <10, 0, 0> look_at <10, 1.9, 0>
angle 42 angle 62
} }
light_source { <150, 78, -250> color Gray20 } light_source { <150, 78, -250> color Gray20 }

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@ -30,14 +30,13 @@ object { Wagon_Ridelles translate <0, 2, 0> }
camera camera
{ {
spherical location <40, 15, -50>
location <100, 35, -90>
right x*image_width/image_height right x*image_width/image_height
look_at <0, 5, 0> look_at <0, 5, 0>
angle 20 angle 42
} }
light_source { <20, 70, -200> color White } light_source { <200, 70, -200> color Gray50 }
light_source { <-20, 170, -150> color White } light_source { <-200, 170, -150> color White }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/

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@ -18,8 +18,7 @@ global_settings { assumed_gamma 1.0 }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
#include "plancher.inc" #include "monde.inc"
object { Plancher_0 scale <.5, 1, .5> }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
@ -33,19 +32,19 @@ object { Wagon_Citerne rotate y*50 translate x*16 }
#include "incs/poteaux.inc" #include "incs/poteaux.inc"
object { Poteau_0 } object { Poteau_0 }
object { Poteau_1 translate -z*9.34567 } object { Poteau_1 translate -z*12 }
/*------------------------------------------------------------------*/ /*------------------------------------------------------------------*/
camera camera
{ {
location <12, 20, -50> location <12, 10, -50>
right image_width/image_height*x right image_width/image_height*x
look_at <0, 0, 0> look_at <0, 0, 0>
angle 42 angle 42
} }
light_source { <-50, 120, -330> color White } light_source { <-50, 120, -330> color Gray50 }
light_source { <190, 498, -250> color White } light_source { <190, 498, -250> color White }
light_source { <160, 99, -250> color Yellow } light_source { <160, 99, -250> color Yellow }