start of cleanup
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@@ -22,7 +22,8 @@ cylinder {
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#local R2 = R_monde - 1.5;
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#local xpos = R2 * sin(radians(foo));
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#local zpos = R2 * cos(radians(foo));
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cylinder { <0, 0, 0>, <0, 5, 0>, 0.40 pigment { color Blue }
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cylinder { <0, 0, 0>, <0, 5, 0>, 0.40
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pigment { color <0.5, 0.5, 0.9> }
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translate <xpos, 0, zpos> }
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#end
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