more tweaking on the project
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@@ -7,12 +7,12 @@
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#declare Ridelle_Cote = object
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{
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union {
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cylinder { <0, 4.5, -11>, <0, 4.5, 11>, 0.5 }
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box { <-.5, 4, -11>, <.5, 4.5, 11> }
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cylinder { <0, 4.5, -11>, <0, 4.5, 11>, 0.25 }
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box { <-.25, 4, -11>, <.25, 4.5, 11> }
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#declare foo=0;
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#while (foo<6)
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box { <-.4, 0, foo*4-10-.3>, <.4, 4, foo*4-10+.3> }
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#declare foo=foo+1;
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box { <-.4, 0, foo*4-10-.2>, <.4, 4, foo*4-10+.2> }
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#declare foo=foo+0.5;
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#end
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}
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texture {
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@@ -22,9 +22,11 @@ texture {
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translate y*5.75
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}
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/* avant et arriere */
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#declare Ridelle_Bout = object
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{
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box { <-4, 6.2, -0.3>, <4, 9.7, 0.3> }
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box { <-4, 6.2, -0.1>, <4, 9.7, 0.1> }
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texture {
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pigment { color MediumWood }
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finish { roughness .73 }
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