last commits before xmas
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11
essai.pov
11
essai.pov
@ -13,16 +13,17 @@
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#include "incs/grue.inc"
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// object { Boogie }
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object { Grande_Roue }
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// object { Grande_Roue }
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#include "incs/enseigne.inc"
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object { Enseigne_Corail_texte }
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camera {
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location <5.5, 15, 20>
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location <17.5, 3, 10>
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right image_width/image_height*x
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look_at <0, 3, 0>
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look_at <0, 0, 0>
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angle ANGLE_CAM
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}
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object { Repere }
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object { Repere scale 0.5 }
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light_source { <90, 131, 190> color White }
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light_source { <90, 111, 250> color White }
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@ -18,7 +18,7 @@
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/* generateur de nombres pseudo-aleatoires.
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mais comment le 'seeder' de fac,on differente a chaque run ? */
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#declare RND = seed(42);
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#declare RND = seed(1664);
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#declare FADE_DIST = 2.0;
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#declare FADE_POWA = 2.0;
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@ -1,9 +1,10 @@
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/*
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* see 'gare.inc' for usage
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*/
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#include "chars.inc"
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/* ===========================================================*/
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/*
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* see 'gare.inc' for usage
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*/
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#declare Enseigne_Hello = object
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{
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union
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@ -22,5 +23,33 @@ union
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}
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texture { PinkAlabaster scale 3 }
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}
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/* ===========================================================*/
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#declare Enseigne_Corail_plaque = object
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{
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box { <-0.8, -0.01, -3.5>, <0.8, 0.01, 3.5> }
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pigment { color Blue }
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rotate z*90
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}
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/* ----------------------------------------------------------- */
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#declare Enseigne_Corail_texte = object
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{
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text { ttf "data/tintin_talking.ttf" ,
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"Bourtoulots Express", 0.06, 0.0
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pigment{ White }
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}
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translate -3.6*x
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rotate -90 * y
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translate <0.03, -0.19, 0.00>
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}
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/* ----------------------------------------------------------- */
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#declare Enseigne_Corail_texte = object
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{
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union {
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object { Enseigne_Corail_plaque }
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object { Enseigne_Corail_texte }
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}
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}
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/* ===========================================================*/
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/* ===========================================================*/
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/* (c) Oulala */
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/* (c) Oulala 2025 */
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@ -69,12 +69,12 @@ camera
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{
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location <260, 38, 25>
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right image_width/image_height*x
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look_at <0, 3, -10>
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look_at <0, 3, 12>
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angle ANGLE_CAM
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}
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light_source { <150, 98, -150> color Orange }
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light_source { <170, 88, -170> color Yellow }
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light_source { <170, 128, -170> color Yellow }
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// light_source { <100, 100, 50> color White }
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