PovJouets/corail.pov

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/*
*
* pour plus de details: oulala@chez.com
*
*/
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#version 3.7;
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#include "contexte.inc"
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/*------------------------------------------------------------------*/
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#include "monde.inc"
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#include "incs/train.inc"
#include "incs/rails.inc"
#include "incs/corail.inc"
#include "incs/poteaux.inc"
object
{
union
{
object { Wagon_Corail translate y*2 }
object { Un_Rail_Droit }
object { Un_Rail_Droit translate z*100 }
object { Un_Rail_Droit translate z*200 }
object { Un_Rail_Droit translate z*300 }
}
}
#declare foo = -300;
#while (foo < 400)
object { Poteau_1 translate <20, 0, foo> }
#declare foo = foo +42;
#end
/*------------------------------------------------------------------*/
camera
{
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location <38, 10, -45>
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right image_width/image_height*x
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look_at <0, 7, 0>
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angle ANGLE_CAM
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}
light_source { <550, 725, -900> color Gray60 }
light_source { <600, 700, -850> color Gray50 }
/*------------------------------------------------------------------*/