172 lines
3.3 KiB
PHP
172 lines
3.3 KiB
PHP
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/*
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instruments.inc
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---------------
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*/
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/* ----------------------------------------------------- instruments ------- */
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#include "glass.inc"
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#ifdef (Jouets_Instruments)
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// on fait quedalle
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#debug "instruments deja inclus\r\n"
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#else
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#declare Jouets_Instruments = version;
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/* ----------------------------------------------------- instruments ------- */
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#declare D_Cadran = 1.000 ;
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#declare Boitier_Cadran = object
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{
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union
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{
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cylinder { <0, 0, 1>, <0, 0, 0.2>, D_Cadran }
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cylinder { <0, 0, .3>, <0, 0, .25>, D_Cadran+.05 }
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difference
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{
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cylinder { <0, 0, 1.2>, <0, 0, 0.9>, D_Cadran+0.05 }
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cylinder { <0, 0, 1.3>, <0, 0, 0.8>, D_Cadran-0.05 }
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}
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}
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texture { T_Chrome_2C }
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}
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/* voir le proggy 'make_cadran.f' */
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#declare Fond_Cadran = object
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{
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difference
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{
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cylinder { <0, 0, 1.1>, <0, 0, 0.9>, D_Cadran }
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cylinder { <0, 0, 1.2>, <0, 0, 0.8>, 0.06 }
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}
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pigment
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{
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image_map { png "picz/cadran.png" interpolate 2 }
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translate <-0.5, -0.5, 0>
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scale <D_Cadran*2, D_Cadran*2, 1>
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}
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}
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/* ----------------------------------------------------- instruments ------- */
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#declare Aiguille_0 = object
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{
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union
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{
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// le pivot de l'aiguille
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cylinder { <0, 0, 1.07>, <0, 0, 1.22>, 0.06 }
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// le 'cylindre-machin'
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cylinder { <0, 0, 1.16>, <0, 0, 1.21>, 0.15 }
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// le corps de l'aiguille
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box { <-0.2, -0.033, 1.17>, <D_Cadran-0.30, 0.033, 1.2> }
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}
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texture { T_Copper_3C }
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}
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/* ----------------------------------------------------- instruments ------- */
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#declare Cadran_0 = object
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{
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union
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{
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object { Boitier_Cadran }
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object { Fond_Cadran }
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object { Aiguille_0 }
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}
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}
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/* ----------------------------------------------------- instruments ------- */
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#declare Cadran_1 = object
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{
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union
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{
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object { Boitier_Cadran }
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object { Fond_Cadran }
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object { Aiguille_0 }
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}
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}
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/* ----------------------------------------------------- instruments ------- */
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/*
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* Bon, maintenant, il est temps de mettre des lumieres a ces trains
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* donc on va commencer par des phares pour la loco electrique.
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*/
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#declare Ampoule = object
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{
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sphere { <0, 0, 0>, .25 }
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texture {
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pigment { color rgb<1.0, 1.0, 0.8> }
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finish { ambient 0.8 diffuse 0.8 }
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}
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}
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#declare Coque_Phare_0 = object
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{
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union
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{
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difference
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{
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sphere { <0, 0, 0>, 1 }
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sphere { <0, 0, 0>, .9 }
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box { <-2, -2, 0>, <2, 2, 2> }
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}
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torus { 1, .06 rotate x*90 }
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cylinder { <0, 0, -1>, <0, 0, -1.2>, .1 }
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}
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texture { T_Chrome_2C }
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}
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#declare Vitre_Phare_0 = object
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{
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union
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{
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// cylinder { <0, 0, -.01>, <0, 0, .01>, 1 }
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torus { .8, .03 rotate x*90 }
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torus { .6, .03 rotate x*90 }
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torus { .4, .03 rotate x*90 }
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torus { .2, .03 rotate x*90 }
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}
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interior { I_Glass }
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texture { T_Glass1 }
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}
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#declare Phare_0 = object
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{
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union
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{
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object { Coque_Phare_0 }
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object { Vitre_Phare_0 }
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light_source
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{
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<0, 0, 0> color White
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looks_like { Ampoule }
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translate z*-.5
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}
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}
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rotate y*180
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}
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/* ----------------------------------------------------- instruments ------- */
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/*
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Et un beau feu rouge pour mettre a l'arriere
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de toutes ces somptueuses machines ?
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*/
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||
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#declare Feu_Rouge = object
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{
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box { <-1, 0, -1>, <1, 4, 0> }
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pigment { color Red }
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}
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/* ----------------------------------------------------- instruments ------- */
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#debug "instruments loaded...\r\n"
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#end
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/* ----------------------------------------------------- instruments ------- */
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