2021-03-07 20:58:18 +01:00
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/*
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*
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* pour plus de details: oulala@chez.com
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*
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*/
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#include "colors.inc"
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#include "metals.inc"
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#include "textures.inc"
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/*------------------------------------------------------------------*/
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global_settings { ambient_light Gray10 }
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2021-03-08 14:35:37 +01:00
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#include "plancher.inc"
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2021-03-07 20:58:18 +01:00
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object { Plancher_0 rotate y*3 }
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#declare DarkKhaki = color red 0.523529 green 0.523529 blue 0.272549;
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sky_sphere {
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pigment
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{
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gradient y
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color_map
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{
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[0 color DarkKhaki]
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[0.3 color Blue]
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[1 color LightBlue]
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}
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turbulence 0.8
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}
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rotate 55
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translate -1
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}
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#include "incs/rails.inc"
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#include "incs/train.inc"
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#include "incs/benne.inc"
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#include "incs/citerne.inc"
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#include "incs/ridelles.inc"
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#include "incs/corail.inc"
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#include "incs/locomotive.inc"
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union
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{
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object { Un_Rail_Droit }
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object { Un_Rail_Droit translate z*-100 }
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object { Un_Rail_Droit translate z* 100 }
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object { Locomotive_Vapeur translate <0, 2, -56> }
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object { Wagon_Citerne translate <0, 2, -25> }
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object { Wagon_Benne translate <0, 2, 2> }
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object { Wagon_Corail translate <0, 2, 39> }
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object { Wagon_Ridelles translate <0, 2, 78> }
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}
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#include "incs/poteaux.inc"
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#declare foo = -300;
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#while (foo < 300)
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object { Poteau_1 translate <25, 0, foo> }
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#declare foo = foo + 42;
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#end
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/*------------------------------------------------------------------*/
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camera
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{
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location <130, 18, 15>
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look_at <0, 3, 10>
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angle 70
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}
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light_source { <150, 98, -150> color Orange }
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light_source { <170, 88, -170> color Yellow }
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// light_source { <100, 100, 50> color White }
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/*------------------------------------------------------------------*/
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