PovJouets/incs/instruments.inc

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2021-03-08 06:58:18 +11:00
/*
instruments.inc
---------------
*/
/* ----------------------------------------------------- instruments ------- */
#include "glass.inc"
#ifdef (Jouets_Instruments)
// on fait quedalle
#debug "instruments deja inclus\r\n"
#else
#declare Jouets_Instruments = version;
/* ----------------------------------------------------- instruments ------- */
#declare D_Cadran = 1.000 ;
#declare Boitier_Cadran = object
{
union
{
cylinder { <0, 0, 1>, <0, 0, 0.2>, D_Cadran }
cylinder { <0, 0, .3>, <0, 0, .25>, D_Cadran+.05 }
difference
{
cylinder { <0, 0, 1.2>, <0, 0, 0.9>, D_Cadran+0.05 }
cylinder { <0, 0, 1.3>, <0, 0, 0.8>, D_Cadran-0.05 }
}
}
texture { T_Chrome_2C }
}
/* voir le proggy 'make_cadran.f' */
#declare Fond_Cadran = object
{
difference
{
cylinder { <0, 0, 1.1>, <0, 0, 0.9>, D_Cadran }
cylinder { <0, 0, 1.2>, <0, 0, 0.8>, 0.06 }
}
pigment
{
image_map { png "picz/cadran.png" interpolate 2 }
translate <-0.5, -0.5, 0>
scale <D_Cadran*2, D_Cadran*2, 1>
}
}
/* ----------------------------------------------------- instruments ------- */
#declare Aiguille_0 = object
{
union
{
// le pivot de l'aiguille
cylinder { <0, 0, 1.07>, <0, 0, 1.22>, 0.06 }
// le 'cylindre-machin'
cylinder { <0, 0, 1.16>, <0, 0, 1.21>, 0.15 }
// le corps de l'aiguille
box { <-0.2, -0.033, 1.17>, <D_Cadran-0.30, 0.033, 1.2> }
}
texture { T_Copper_3C }
}
/* ----------------------------------------------------- instruments ------- */
#declare Cadran_0 = object
{
union
{
object { Boitier_Cadran }
object { Fond_Cadran }
object { Aiguille_0 }
}
}
/* ----------------------------------------------------- instruments ------- */
#declare Cadran_1 = object
{
union
{
object { Boitier_Cadran }
object { Fond_Cadran }
object { Aiguille_0 }
}
}
/* ----------------------------------------------------- instruments ------- */
/*
* Bon, maintenant, il est temps de mettre des lumieres a ces trains
* donc on va commencer par des phares pour la loco electrique.
*/
#declare Ampoule = object
{
sphere { <0, 0, 0>, .25 }
texture {
pigment { color rgb<1.0, 1.0, 0.8> }
finish { ambient 0.8 diffuse 0.8 }
}
}
#declare Coque_Phare_0 = object
{
union
{
difference
{
sphere { <0, 0, 0>, 1 }
sphere { <0, 0, 0>, .9 }
box { <-2, -2, 0>, <2, 2, 2> }
}
torus { 1, .06 rotate x*90 }
cylinder { <0, 0, -1>, <0, 0, -1.2>, .1 }
}
texture { T_Chrome_2C }
}
#declare Vitre_Phare_0 = object
{
union
{
// cylinder { <0, 0, -.01>, <0, 0, .01>, 1 }
torus { .8, .03 rotate x*90 }
torus { .6, .03 rotate x*90 }
torus { .4, .03 rotate x*90 }
torus { .2, .03 rotate x*90 }
}
interior { I_Glass }
texture { T_Glass1 }
}
#declare Phare_0 = object
{
union
{
object { Coque_Phare_0 }
object { Vitre_Phare_0 }
light_source
{
<0, 0, 0> color White
looks_like { Ampoule }
translate z*-.5
}
}
rotate y*180
}
/* ----------------------------------------------------- instruments ------- */
/*
Et un beau feu rouge pour mettre a l'arriere
de toutes ces somptueuses machines ?
*/
#declare Feu_Rouge = object
{
box { <-1, 0, -1>, <1, 4, 0> }
pigment { color Red }
}
/* ----------------------------------------------------- instruments ------- */
#debug "instruments loaded...\r\n"
#end
/* ----------------------------------------------------- instruments ------- */