/* * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ height_field { png "datas/hf.png" smooth translate <-.5, 0, -.5> scale <21, 0.88, 21> texture { pigment { color DarkGreen } normal { bumps 0.035 scale 0.186 } finish { phong 0.125 } } } #if (0) cylinder { 0, <1, 0, 0>, 0.005 pigment { color Red } } cylinder { 0, <0, 0, 1>, 0.005 pigment { color Blue } } #end #if (1) light_source { <0.3, 2.50, 2.8> color Gray90 spotlight radius 14 falloff 10 tightness 10 point_at <0, 0.95, 0.22222222> } #end #if ( (clock>166) & (clock<213) ) light_source { <2, 0.30, -2> color Orange spotlight radius 12 falloff 20 tightness 10 point_at <-0.08, 0.80, 0.17> } #end #if (1) light_source { <-5, 5.50, 8> #if ( (clock > 290) & (clock<344) ) #local Couleur = rgb <0.20, 0.20, 0.80>; #else #local Couleur = rgb <0.80, 0.80, 0.70>; #end color Couleur spotlight radius 8 falloff 10 tightness 5 point_at <0, 0.95, -0.22> } #end