/* * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ /* ------------------------------------------------------------ */ #declare Rhxba = 0.30; #declare R2hxba = Rhxba * 0.48; #declare HexaBalls = object { merge { sphere { 0, Rhxba } #local E = Rhxba * 1.260; sphere { 0, R2hxba translate <-E, 0, 0> } sphere { 0, R2hxba translate < E, 0, 0> } sphere { 0, R2hxba translate < 0, -E, 0> } sphere { 0, R2hxba translate < 0, E, 0> } sphere { 0, R2hxba translate < 0, 0, -E> } sphere { 0, R2hxba translate < 0, 0, E> } } } #declare Les_Bibelots = object { union { object { HexaBalls texture { Lightning1 scale 0.33 } rotate translate <3, -1+1.11*Cos_010(NormClock), 5> } object { HexaBalls texture { Lightning2 scale 0.56 } // rotate <-clock, clock*0.62, clock> translate <5, -1+0.92*Cos_010(NormClock), -4> } } } /* ------------------------------------------------------------ */ #declare Le_Sol = object { height_field { png "datas/hf.png" smooth translate <-.5, 0, -.5> scale <21, 0.88, 21> texture { pigment { color DarkGreen } normal { bumps 0.035 scale 0.186 } finish { phong 0.125 } } } } #declare Repere = object { union { cylinder { 0, <1, 0, 0>, 0.007 pigment { color Red } } cylinder { 0, <0, 0, 1>, 0.007 pigment { color Blue } } } } #declare Les_Lumieres = object { union { #if (1) light_source { <0.3, 2.50, 2.8> color Gray90 spotlight radius 14 falloff 10 tightness 10 point_at <0, 0.95, 0.22222222> } #end #if ( (clock>166) & (clock<213) ) light_source { <2, 0.30, -2> color Yellow spotlight radius 12 falloff 20 tightness 10 point_at <-0.08, 0.80, 0.17> } #end #if (1) light_source { <-5, 5.60, 8> #if ( (clock > 290) & (clock<344) ) #local Couleur = rgb <0.20, 0.20, 0.90>; #else #local Couleur = rgb <0.80, 0.80, 0.70>; #end color Couleur spotlight radius 9 falloff 10 tightness 5 point_at <0, 0.95, -0.22> } #end } } // #declare Le_Ciel = object // { sky_sphere { pigment { gradient y color_map { [ 0.5 color Orange*0.7 ] [ 1.0 color Yellow*0.5 ] } turbulence 2.87 + Cos_010(NormClock) scale 0.207 translate -1 } emission rgb <0.1, 0.1, 0.1> } // } /* ------------------------------------------------------------ */ /* * Et on rassemble tous les éléments... */ #declare Le_Decor = object { union { object { Le_Sol } object { Les_Bibelots } object { Les_Lumieres } } } /* ------------------------------------------------------------ */