/*
 *	H E X A C O N E   -   H E X A C O N E
 */

#version 3.7;

#include  "globals.inc"

#include  "contexte.inc"
#include  "hexacone.inc"
#include  "hexabenz.inc"
#include  "hexawood.inc"
#include  "trident.inc"

#include  "dynamic.inc"

#declare BiCone = object
{
#local K = 1.27;
union	{
	object { HexaCone () rotate y*90	translate <-K, 1.7, 1> }
	object { HexaCone ()			translate < K, 1.9, 1> }
	}
}

object { BiCone translate Pos_RedB_0 }

object { Le_Decor            }

// =======================================================

// light_source { <19, 7,   14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9,  -14>, rgb <0.87, 0.79, 0.70> }

// object { Repere scale 2 }

#declare Loc_cam = <2, 2, -1> + (Pos_RedB_0 * 1.263);

camera	{
	location	Loc_cam
	look_at		Pos_RedB_0 + <0.12, 1.10, 0>
	// focal_point	<0.37, 0.90, 0>
	// aperture	0.046
	// blur_samples	30
	angle		55 - 26 * Cos_01(NormClock)
	}