/* * H E X A C O N E - E S S A I * nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "gadgets.inc" #include "hexacone.inc" #include "hexabenz.inc" #include "hexawood.inc" // ======================================================= // #include "dynamic.inc" // ======================================================= #include "trident.inc" #if (1) #local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23)); #local RZ = 96 - (54*Cos_010(NormClock)); object { Trident_A () rotate translate < -1.5, 0, 0> } object { Trident_A () rotate translate < 1.5, 0, 0> } #end object { Repere } //.object { Le_Decor } // ======================================================= #local CamX = -2.7 + (2.8*Cos_010(NormClock)); #local CamY = 0.21 + (2.3*exp(NormClock)); #local CamZ = 5.777 - (0.8*Cos_010(NormClock)); #local K = 3.4; #local CamX = CamX * K; #local CamY = CamY * K; #local CamZ = CamZ * K; camera { location look_at <0, 0, 0> angle 20 - 5*Cos_01(NormClock) }