/* * H E X A C O N E - T R I D E N T */ #version 3.7; #include "globals.inc" #declare NO_DYNAMIC = 0; #include "all.inc" // ======================================================= object { Le_Decor } // object { Repere scale 2 } #declare CK = 0.8 - (NormClock * 0.71); #if (NormClock < 0.5000) #declare DX_cam = -6.9 * cos(CK); #declare DZ_cam = -5.4 * sin(CK); #else #declare DX_cam = -6.9 * sin(CK); #declare DZ_cam = -5.6 * cos(CK); #end #declare Loc_cam = + Pos_RedB_2; camera { location Loc_cam look_at Pos_RedB_2 + <0, 2.05+NormClock, 0> right // focal_point <0.37, 0.0, 0> // aperture 0.046 // blur_samples 30 angle 65 - 7 * Cos_01(NormClock) }