/* * H E X A C O N E - H E X A C O N E */ #version 3.7; #include "globals.inc" #include "colors.inc" #include "metals.inc" #include "textures.inc" #include "stones.inc" #include "contexte.inc" #include "elements.inc" #include "hexabenz.inc" #declare Cone_Repere = object { union { object { HexaCone () } object { Repere translate <-0.4, -0.2, -0.5> } } } #local K = 1.48; object { Cone_Repere rotate y*90 translate -x*K } object { Cone_Repere translate x*K } // ======================================================= light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> } // object { Repere scale 2 } camera { location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> look_at <0.37, 0.0, 0> focal_point <0.37, 0.0, 0> aperture 0.046 blur_samples 30 angle 55 - 28 * Cos_01(NormClock) }