/*
 *	H E X A C O N E   -   H E X A B E N Z
 */

#version 3.7;

#include  "globals.inc"

#include  "contexte.inc"
#include  "hexacone.inc"
#include  "hexabenz.inc"
#include  "hexawood.inc"
#include  "trident.inc"

#include  "dynamic.inc"


// =======================================================

object { Le_Decor            }


// object { Repere scale 2 }

#declare Loc_cam = <0, 2, NormClock> + (Pos_RedB_0 * 1.33333);

camera	{
	location	Loc_cam
	look_at		Pos_RedB_0 + <0, 1.20, 0>
	// focal_point	<0.37, 0.0, 0>
	// aperture	0.046
	// blur_samples	30
	angle		40 - 14 * Cos_01(NormClock)
	}