/* * H E X A C O N E * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "hexacone.inc" #include "hexabenz.inc" #include "hexawood.inc" #include "trident.inc" // --------------------------------------- #include "dynamic.inc" #declare PosX = 2.95; #declare PosY = 2.60 + (NormClock*0.28); #declare PosZ = (NormClock-0.5) * 41.27; object { HexaCone () translate <PosX, PosY, PosZ> } object { HexaCone () translate <PosX+2.96, PosY+1.82, PosZ-15.5> } object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> } object { Le_Decor } #if ( (clock < 141) ) light_source { <3, 0.30, -8> color Blue spotlight radius .044 falloff 2 tightness 3 point_at <PosX, PosY, PosZ> } #end #if ( (clock > 230) & (clock < 300) ) light_source { <2, 0.30, -2> color Green spotlight radius .044 falloff 2 tightness 3 point_at <PosX, PosY-0.30, PosZ> } #end camera { location <-2.76, 1.83, 8.76> look_at <PosX+0.09, PosY, PosZ-0.03> // focal_point <0, 1, 0> // aperture 0.046 // blur_samples 30 angle 34 }