/* * H E X A C O N E * * nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "hexacone.inc" #include "hexabenz.inc" #include "hexawood.inc" #include "trident.inc" #include "xperiment.inc" // ======================================================= #include "dynamic.inc" #local Y_mean = 0; #local Y_count = 0; #for (idX, -3, 3) #for (idZ, -3, 3) #local posX = (idX * 4.72) + (rand(Rng1)-0.5); #local posY = 3.2 + (NormClock * 12 * (rand(Rng1)+0.75)); #local posZ = (idZ * 4.37) ; #local Rx = (rand(Rng1) - 0.5) * 12; #local Ry = (rand(Rng1) - 0.5) * (24+NormClock); #local Rz = (rand(Rng1) - 0.5) * 11; // #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n") // #debug concat("position Z ", str(posZ,7,3),"\n") #declare Limit = 1.470; #if ( (abs(posX)>Limit) & (abs(posZ)>Limit) ) // position #local Y_mean = Y_mean + posY; #local Y_count = Y_count + 1; #if (rand(Rng1) < 0.555) object { HexaCone () rotate translate } #else object { HexaBenz () rotate translate } #end #end // if position... #end // loop idX #end // loop idZ // ======================================================= object { Le_Decor } // object { Repere scale 5 translate y } #local CamX = -8.7 + ( 6.9 * Cos_01(NormClock)); #local CamY = 0.42 + (17.06 * Cos_01(NormClock)); #local CamZ = 122 - (21.9 * Cos_01(NormClock)); #local LatY = (Y_mean / Y_count) - NormClock; #debug concat("Lat Y ", str(LatY, 7, 3),"\n") camera { location look_at <0.0, LatY, 0> angle 56 - (19.84 * NormClock) }