/* * H E X A C O N E * * nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "colors.inc" #include "metals.inc" #include "textures.inc" #include "stones.inc" #declare NormClock = clock / 360.0; #include "contexte.inc" #include "elements.inc" #include "hexabenz.inc" // ======================================================= #for (idX, 0, 3) #for (idZ, 0, 3) #local posX = (idX * 4.56) - 4.7; #local posY = 1.8 * (rand(Rng1)-0.5); #local posZ = (idZ * 4.64) - 9.1; #local Ry = (rand(Rng1) - 0.5) * 16; #if (rand(Rng1) < 0.25) object { HexaCone rotate y*Ry translate } #else object { HexaBenz rotate y*Ry translate } #end #end #end // ======================================================= light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } object { Repere scale 5 } #local CamX = -17.7+(2.6*NormClock); #local CamY = 11.81+(3.3*Cos_01(NormClock)); #local CamZ = 16.06+Cos_010(NormClock); camera { location look_at <0.0, 0.0, 0> angle 48 }