/* * H E X A C O N E - H E X A C O N E */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "elements.inc" #include "hexabenz.inc" #declare Cone_Repere = object { union { object { HexaCone () } // object { Repere translate <-0.4, -0.2, -0.5> } } } #local K = 1.48; object { Cone_Repere rotate y*90 translate <-K, 1.2, 0> } object { Cone_Repere translate < K, 1.1, 0> } object { Le_Decor } // ======================================================= light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> } // object { Repere scale 2 } camera { location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> look_at <0.37, 0.70, 0> // focal_point <0.37, 0.90, 0> // aperture 0.046 // blur_samples 30 angle 55 - 28 * Cos_01(NormClock) }