/* * H E X A C O N E - H E X A B E N Z */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "hexacone.inc" #include "hexabenz.inc" #include "hexawood.inc" #include "trident.inc" #include "dynamic.inc" // ======================================================= object { Le_Decor } // object { Repere scale 2 } #declare Loc_cam = <0, 2, NormClock> + (Pos_RedB_0 * 1.33333); camera { location Loc_cam look_at Pos_RedB_0 + <0, 1.20, 0> // focal_point <0.37, 0.0, 0> // aperture 0.046 // blur_samples 30 angle 40 - 14 * Cos_01(NormClock) }