/* * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ // plane { y, 0 pigment { color DarkGreen } } height_field { png "datas/hf.png" smooth texture { pigment { DarkGreen } normal { bumps 1 scale 4.2 } finish { phong 0.333 } } translate <-.5, 0, -.5> scale <18, 0.85, 18> } #if (0) cylinder { 0, <1, 0, 0>, 0.005 pigment { color Red } } cylinder { 0, <0, 0, 1>, 0.005 pigment { color Blue } } #end light_source { <3, 3.50, 2> color Gray90 spotlight radius 12 falloff 20 tightness 10 point_at <0, 0.95, 0.22222222> } light_source { <-5, 5.50, 8> color White spotlight radius 8 falloff 20 tightness 5 point_at <0, 0.95, -0.22> }