/* * H E X A C O N E - T R I D E N T */ #version 3.7; #include "globals.inc" #include "contexte.inc" #include "hexacone.inc" #include "hexabenz.inc" #include "hexawood.inc" #include "trident.inc" #include "dynamic.inc" // ======================================================= object { Le_Decor } // object { Repere scale 2 } #declare CK = NormClock * 2.78; #declare DX_cam = 6.9 * cos(CK); #declare DZ_cam = 5.4 * sin(CK); #declare Loc_cam = + Pos_RedB_2; camera { location Loc_cam look_at Pos_RedB_2 + <0, 1.95+NormClock, 0> // focal_point <0.37, 0.0, 0> // aperture 0.046 // blur_samples 30 angle 65 - 7 * Cos_01(NormClock) }