/* * H E X A C O N E - E S S A I * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "colors.inc" #include "metals.inc" #include "textures.inc" #include "stones.inc" #declare NormClock = clock / 360.0; #include "contexte.inc" #include "elements.inc" // ======================================================= object { HexaBlob #local SC = 1.71 + 0.5 * abs(sin(NormClock * 3 * 3.14159)); texture { T_Stone26 scale SC translate 3*y*NormClock } translate < 0, 1, 0> } // object { Le_Decor } // object { Repere } #if (0) object { HexaBalls #local SC = 0.18 + abs(sin(NormClock * 4 * 3.14159)); texture { Lightning2 scale SC } translate <-0.80, 1, 0> } #end // ======================================================= light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } // light_source { <-11, 7, 9>, rgb <0.31, NormClock, 0.80> } light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } camera { location <-0.7+NormClock, 1.81, 2.09> look_at <0.0, 1.0, 0> angle 54 }