/* * H E X A C O N E * nouveau projet Thu Dec 5 11:37:05 AM UTC 2024 */ #version 3.7; #include "globals.inc" #include "colors.inc" #include "metals.inc" #include "textures.inc" #declare NormClock = clock / 360.0; #include "contexte.inc" #include "elements.inc" light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> } #declare TrX = 2 * sqrt(NormClock); #declare TrY = 1.11 + (5 * sqrt(NormClock)); #declare TrZ = 3 * sqrt(NormClock); #declare TrH = ; object { HexaCone translate TrH } camera { location <-3.60, 19.60-NormClock, 21.09> look_at <0, -4, 0> focal_point <0, 1, 0> aperture 0.046 blur_samples 30 angle 50 }